Listen to the Joystiq Podcast (because your ears can't read)

SLCC Keynote speech part 2: Cory Ondreika

Cory showed Linden World with ators and birds... "Birds eat rocks, could put more rocks into the world. as you can see boy, was the frame rate good. Original trees, made by Philip. Could shoot things, plant trees... terraformed by dropping grenades which would dig up the ground. Drop grenades in the water, still oscillating the next day."

"When wanted to do something would drive around bombing the terrain. When you bitch about the terraforming tools don't make me roll back to this code and the grenades. Flaming eyeball was the avatar. The other we did at this point this see the wind vectors changing, by shooting the clouds. "

"That was July, and now if we fast forwarded to September. There is primitar in all of his glory. Primitar is built out of primitives...he could walk...people who comment on our walk cycle should view with some awe this walk cycle. Can fly, with a jet pack. Ability to fracture objects. The thing I ask you to consider, if we still had fracturing. Had build mode. Same physics engine you have today. Same debugging tools. Home location. This is where we were Sept 2001."

Movies will go up on You tube of those early versions, made by James Linden -- soon!

"First and most important, we are hiring on dev: Linux, mozilla, get your resume to us now. Apologise to those who have submitted into the black hole and didn't hear anything, if you didn't get a programmer test, resubmit."

"James Au did this great thing and did this survey, the results were you wanted action on UI and downtime. Product quality: 27 developers, 20 working on quality improvement. Going to make that happen. Mostly focussed on problems in the UI and going to do their best to fix things... going to be light on features, except for groups and puppetry...everyone is working on making what we have work better."

"Every two weeks updates, backing off the every week update schedule."

"More important long term, we have a metaproject, heterogenous grid, which wouldn't make you update when we do. Starting to rebuild things. Ripping apart the message system. Transport layer, is going to change radically going to switch over to well defined XML. Indicative of the changes we are making."

"Third topic, openness. The people working in SL, Electric Sheep, Rivers Run Red etc .... Those guys employ more people than LL. More people on libSL mailing list than work at LL. 20 times the largest game team in history. Every week writing the equivalent of Microsoft office."

"LibSL the official position is we like libSL. Very excited to see you do more, don't stop...but everything you have reversed engineered is changing. I do apologise. In preview the UI is moving to XML ... much easier to catch the sort of mistakes which have got out over the last couple of months. Now we are into XML things are going to get better. We be able to internationalise the UI. "

"As we let you guys get at more of what is in the system, one of the key things starts becoming knowing who you are and what you are allowed to do, we are moving to a capabilities based system, and this will be the future of permissions. The advantage is you can allow people to do things. As much data is going to be exposed by Rest interfaces. "

"If you are working on libSL and you are really stuck on something. Just ask. We'll tell you, be a bit patient as we are busy trying to fix the bugs etc. Open discoverable APIs for as much of the system as possible."

I am afraid that in getting these write ups on the blog ASAP, I have missed the questions, but these were the keynote speeches.

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