Okay, bear with me, everyone: Despite my seeming geekness ... geekitude ... geekosity, whatever, I'm not really tech-oriented. It's true that I used to do artwork for Atari in the days of the ill-fated Jaguar console, but graphics technology seems to have progressed beyond my ken. I know, for example, that textures in games take up space. Perhaps the most space, I don't know. I think I've heard that it presents a problem sometimes. As an artist, all I cared about was "Are they molesting my precious visuals?"Regardless, this post on Joystiq interests me. New algorithms from a company called Allegorithmic that purport to compress texture files up to 70%? I'm not saying it's impossible (see above), but consider the wording: " ... aim to reduce the size of in-game texture files by up to 70% ... " Let's remember that 'up to' includes the number zero.
I may be jaded, but I'd like to believe this is something that works, and it's something that somehow, LL can use to benefit us all. By the way, I'm not digging on Joystiq in the least. I'm sure the wording mentioned above comes straight from the mouths of Allegorithmic, and were not the words of my brethren on the front lines of the console war. Peace out.














1. Gah, I am getting sick and tired of everyone calling this Compression.
Compression implies that you take a texture and make it 70% smaller, when in reality, the tech is a procedural texture SDK, so you create a texture using their toolkit, and the engine generates it on runtime. so smaller memory footprint, smaller file size. It does not compress anything.
Posted at 2:36AM on Oct 6th 2006 by Robert Headley