Ok get ready for a rant. This isn't aimed at anyone in particular, but just in general at ultra-realistic builds that are just as boring as the conference rooms/offices/lecture halls that they represent. As a developer, I have had requests for prices on a lot of these sorts of builds over the last couple of weeks. It's a really hard situation to be in, because I disapprove of these sorts of builds for lots of reasons, and have made my feelings known on this blog. Often though, clients who want commercial builds made have already made up their minds about what they want, and aren't open to any sort of discussion about it.
Many of the people who have made classrooms and lecture halls in SL, the clients for builds, say that they want to give their students something familiar in an unfamiliar world. I think that is silly, to be honest. It would be like flying to the moon, and then building semi-detached houses on it to make the astronauts feel at home. It seems to me that it is about keeping the client in their comfort zone, not their prospective customers/students.
Maybe keeping the client in their comfort zone isn't a bad aim for anyone in any business. Where it sets up quite a big conflict in me, is when a company who wants to sell themselves and their services to other people, is planning to build a a basic classroom, conference room or offices. It just lacks so much imagination, and may tell clients much more than you ever want to about your company or your approach to SL.
Maybe I am being completely unfair, and potential clients would look at a crazy treehouse conference area and make unwelcome judgements about a company. Or maybe the overwhelming preponderence of suburban houses complete with bathrooms and kitchens mean that people do like the familiar things. when they arrive from planet business to explore this brave new world.
I still maintain that students could cope with a cave, greenhouse or a spacestation as easily as a lecture hall, and I wish a few of the lecturers and teachers in here would at least try something new. Maybe they feel that their leap into SL is already leap enough.












1. I don't think you should underestimate the psychological effects of "realistic" builds... for example, from a very early age, your average human being is groomed to know what a real-world shop looks like, and to expect to be able to buy stuff there. I'm convinced that the more an SL store taps into the "pattern" of a real-life store, the more likely it is that some lizard-brain instinct is going to kick in for a visitor and make them think "I should buy stuff here" (I keep promising myself that one of these days I'm going to get around to putting a faux front-desk and cash register in my LapGirl store, just to see how that affects sales!)
Similarly, a fairly conservative lecture hall build is going to tap into a student's conditioning of how to behave in _that_ environment - sit down, listen, and don't heckle. Would they be pre-conditioned in the same way if you sat them down in a space station, or a tree house?
Environments can convey lots of hidden "rules"... I think it's only sensible for SL architects to exploit this fact.
(P.S. no trackbacks here? Booo!)
Posted at 5:59AM on Oct 22nd 2006 by Shep Korvin