Chief among these are a peer group, and the right assistance, information and answers at the right time. The Shelter in Swinside, and its slightly younger sister organization, New Citizens Inc. in Kuula (usually just lovingly referred to as The NCI) are the primary providers of those functions. Only the most hardy of asocial souls manage without a peer group. Just having people to talk to with some commonality of experience, makes you stronger and more resilient. Both of these establishments provide opportunities for that in spades.
The focus of the two groups is divergent and complementary. The Shelter (led by Travis Lambert) is more focused on social interaction, game-shows, dancing and the like. The NCI (led by Carl Metropolitan) focuses more on information resources, tutorials and classes. Both organizations maintain safe spaces in-world. Each has a set of rules for behavior and people who break those rules or are rude or cause distress to others will be ejected. The new resident in Second Life is well-advised to visit both and see which suits them more.














1. Isn't this material out of date? The Shelter has been going through some turmoils as I understand it, and overwhelmed by griefers as well as Travis' need to take care of RL, and from what I gather, it has split into a "Shelter in Exile" and the original Shelter, which appears still to be open, but not especially supervised as I see from a visit.
I don't know what percentage of newbies go to these 2 venues, which are very important, but it's probably not more than 20 percent. Still, both are overwhelmed, and the situation cries out for more and more such volunteer groups to spring up and handle newbies to whatever extent they can.
Since most newbies skip orientation and skip these newbie traps, too, then that does still exemplify a need for actual peer groups (the peer group of 'all newbies' and 'their enthusiastic careakers' isn't a peer group *most* people want to go to.
So what can be done to help? Most people find their own peer group either before entering SL or soon after -- if they stay. A group of friends walks them through the first steps or business or non-profit colleagues.
What about the masses of confused souls who remain?
Here's what to do:
1. Not design an entire orientation/welcoming system around clueless 15-year-old girls from middle America visiting SL between trips to the SL mall. Let them go. You win some, you lose some. They are too young to be on there, but all too many of them are getting on because of the ease of free membership without credit cards. Stop wringing your hands and catering to them -- their parents should take care of them, not you or us.
2. Make a better SEARCH interface and educate about it. The search button is way down at the bottom of the screen. Changing the term from FIND to SEARCH was a bad move. It was calculated to be "more like the Internet" but most people already know how to use the Internet and its search engines; but they don't know how to use SL. When they come to Second Life, they wish to FIND stuff, not SEARCH endlessly. So help them FIND people, places, things with a bright button at the top of the screen that even looks like a cartoon. Perhaps it can even disappear on command later as optional, but put it in at the beginning.
3. Pay attention to what newbies themselves say instead of endlessly preaching to them from the tekkie wiki Bible. They don't want classes on building and scripting. They don't want to sit and listen to oldbies drone on about the complexities of the platform and how to enter their specialized feted class of content creators. They want to get right at the content. So provide them with easy and quick access to what the overwhelming majority of them are seeking: jobs. That means more public job exchanges -- again the improvement of search could help -- and also some volunteer groups and businesses stepping up to meet this need. LL itself could also be creating jobs as the federal government. Yes, I'm not kidding. Let them put newbies to work clearing garbage from abandoned land.
4. Another reply I get often to polls about improving the newbie experience is "suggest places to visit". This means not having Tatero Nino suggest her little friends and other mentors steering with bags of landmarks. That's obviously not working to do anything except increase sales at mentors' stores. And it doesn't mean keeping the August 2005 Pathfinder Picks live at all the welcome areas either, that thing is growing moss at this point.
It means:
a) expanding out Popular Places beyond 20 so that thousands of interesting venues show up ranked by traffic for browsing
b) create a Welcome Wagon that is not limited to the feted group of mentors and Lindens but anyone who wishes to help in order to refresh suggested places to visit every week with new sites -- it's hard work, I do this myself for Ross every 2 weeks, but it is well worth it
c) allow advertising in Welcome Areas and Infohubs -- improve the ridiculously clunky and stupid interface of the official LL advertiser and sell advertising on boards that can be tasteful and helpful and also provide revenue.
This is what normal, regular real life does; the allergy and neuralgia around this topic in Second Life as it is hijacked by a few in the welcome industry is ridiculous -- some managed advertising of services and venues for newbies would be a good thing for newbies and the economy in general
There's lots more, but the first thing to do is to pry loose the newbie industry from those who have grabbed it to enhance their sales or their reputations as Second Life social mavens and gurus. Let it go -- it's a big world flooding in and you all can't cope unless you open it up.
Posted at 9:33AM on Nov 3rd 2006 by Prokofy Neva