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Who are the griefers?

A griefer, is generally accepted as a person who derives enjoyment from being obstructive, diminishing the enjoyment of others, preventing the enjoyment of others, wasting your time, and so forth. Depending on the environment, there may be a wide variety of specific behaviours (kill-stealing, blocking, training, player-killing, team-killing etc). They don't enjoy Second Life the way you or I enjoy Second Life. They enjoy it when they make you sad, or unhappy, or frustrated. Especially when you show it. Face it – it's easier to destroy than to create – and it requires comparatively little effort or talent.

Griefers are the criminals and felons in the attenuated universes of MMO rules and regulations. Some griefers operate in groups, moving from one MMO to another, causing discomfort and annoyance on larger scales, and then moving on. Some are loners, bent solely on their own enjoyment at the expense of others. Some are just new, and haven't yet grasped the existence of the rules, let alone their precise nature – succumbing to the common virtual world fallacy "That which is possible is permitted."We can largely discount this last group, the majority of whom often socialise quickly after their first warning from the management. The remaining two groups have more in common. Something we all have in common is a sense of insecurity – whether we are aware of it or not. We each deal with it in different ways. The griefer acts out against others, like a school yard bully, causing trouble that's difficult to prevent. Making themselves feel bigger by diminishing others. Some do it in words, some in actions, some in blogs, some in forums. These are the people who scrape a coin along the paintwork of your car, spray badly-spelled graffiti on your fence and release computer viruses into the wild.

We often accuse griefers of being young, as if such behaviour is more common among the young than the old, for which there is little evidence. We often accuse griefers of being stupid, which they are not – no more so than the rest of us, in any case. We associate them with particular online services, nationalities, educational levels, income groups.

That's like suggesting one race is more criminally inclined than another. It's basic bigotry. Griefers are just folks. I make no apology for their woeful behaviour here. A griefer can be your brother, your daughter, your father, your aunt, your boss. You cannot screen for them. You can't establish a test. You can't install a gate to keep griefers out, and lets everyone else in. Griefers will pay to grief, if it comes to that. They used to do that in Second Life, and will again, if that's what's required.

It's an imperfect world, and we'll have to get by with imperfect solutions. Ultimately, though, societies and communities are stronger against griefers than individuals. They're less assailable, and ultimately provide increasingly poor targets.

Griefing isn't going to go away. Work with your community for ideas and solutions. If you need tools you don't have, put your proposals together and make feature requests. Griefing is something we'll only ever be able to control as a community. We can't do it without Linden Lab, and Linden Lab can't do it without us.

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