Three times during the day today, so far, the Second Life grid broke past 20,000 concurrent users. For less than 60 seconds each time.These were at 3:23pm SLT (the one Linden Lab noticed, which peaked at 20,015 for less than 30 seconds) and two before that that they missed seeing at 2:53pm and 2:58pm SLT.
Judging by the look of the graph, it looks like the surge was due to a rush of people getting in after the grid came back up. Reports are that the operation of the grid was highly unstable, object and money transfers working quite imperfectly, object and asset creation and manipulation seriously impaired.
Twenty thousand largely unhappy people.
creep under his gaberdine; there is no other
shelter hereabouts: misery acquaints a man with
strange bed-fellows. I will here shroud till the
dregs of the storm be past.
--Trinculo, The Tempest.













1. They must not have been that unhappy... They were there.
My purchases came through fine. In fact, the majority ofpeople didn't seem to notice the problems. And the biggest problems were merely some delays in getting a purchase or rezzing some object.
All in all, not bad. You should see what WoW does at server Full...
Posted at 3:54AM on Jan 3rd 2007 by Crissa