
Now that Linden Lab has taken a stance against ageplay in Second Life, a few thoughts have come to mind. I'm not really talking about why Linden Lab made this decision. Their motives are obvious and completely understandable. They don't want to run afoul of foreign laws, they want to reduce liability, and they want to avoid affiliating their brand with an illegal and widely condemned practice.
But I'm wondering how society's priorities, got stacked the way they did. I've seen passionate opposition to the practice of two consenting adults role playing sexual acts as though one were a child. Honestly I can understand the opposition. But why doesn't anybody care about good old fashion killing?
Murder!
It's difficult to weigh the severity of one kind of victimization with another, especially when we're talking about emotionally charged issues. But were I asked to list (in order of preference) all the terrible fates that could befall me, near the very end of that list, well below sexual assault in the "most profoundly undesirable" category, would be my own murder. But the act of two consenting adults simulating murder, killing, and war are not only permitted without debate in SL, they are accommodated by the official Second Life engine in the form of parcel damage.
I suspect there are a number of reasons for this. First, people are motivated by the sight and testimony of a victim. We weep when a victim relays their horrible story, we grimace when they bare the marks of their ordeal, and we're deeply moved when we hear about their painful path to recovery. But the victim of a killing cannot tell their tale, and it would be vulgar and ghoulish to display their body. When the funeral is over, the most damning evidence of humanity's cruelty is buried in the ground.
There is also the fact that sexually charged issues fill us with conflicting emotions of arousal, shame, attraction, revulsion, and curiosity. Few sexually related judgments are made with a clear head. Macphisto Angelus mentioned over at, Second Citizen that rape role play between consenting adults may be the next activity to be banned. I think he's got it exactly right. It will certainly happen before murder.
Perhaps the most touching reason for the way we prioritize the way we do, is our innate parental instincts. For many, the murder of an innocent adult may not seem as tragic as the assault of a child. It's just our nature to protect our young above all else. Yet no matter how deep my feelings go for the safety of our children, my mind can't help but wander back to the idea that maybe murder is worse if not at least in the same ballpark.
Personally I think the most compelling factor is the inherently violent nature of our culture which makes the killing of another human a spice to flavor an action movie. Bombarded daily by television images of soldiers, gang-bangers, assassins, snipers, and even the occasional ninja, whose heart ever races at the sight of a virtual avatar unloading their machine gun into a hapless victim? Does anybody gag at the sight of particle blood spurting from a virtual knife wound? Do we take a moment to reflect upon our own mortality and the morality of our actions when an avatar is teleported home after suffering a mortal wound to the head? Let me take a shot at the answer. No. If we did, people would debate Second Life's endless array of violent weapons and military vehicles from every era of our history to every vision of our future.
If two consenting adults role play the killing of one another, few people care. There was was no actual crime, there are no actual victims, few people believe the role-play will escalate into a real killing nor will it encourage or entice others to kill. Most importantly, witnessing one avatar murdering another does not seem to be widely offensive. So ... avatar killing is completely different than ageplay?
For the sake of hanging onto one of Second Life's most beloved pass-times, we may want to find a way to articulate exactly why avatar murder is more virtuous than ageplay. Otherwise a whole lot of Second Life may eventually be swept into the dustbin.
ADDENDUM: Here are a few links from the American Psychological Association regarding video game violence and RL violence:
http://www.apa.org/science/psa/sb-anderson.html
http://www.apa.org/releases/videoviolence05.html
http://www.psychologymatters.org/videogames.html














1. The victims of murder are as much friends and family of the deceased as the person who was murdered.
And what's more, though LL may have banned sexual activity involving virtual minors, it is still possible to engage in murder of virtual minors, and is that any less disturbing?
Honestly I don't know what to think, beyond that there is inconsistency here.
Posted at 2:28PM on Mar 8th 2007 by Amanda Levitsky