The voice chat beta has been in effect long enough now for people to have tried it, and some of my fears have been realized. Peasan Kuu reports her experience:- In a group of 10 - 12 people, 2 or 3 dominated the conversation just like RL
- If any one person had microphone issues, like feedback, it affected everybody
- Voice chat effectively kills text chat
- It was difficult to tell who was speaking at any one time
- The spatial effect works well; nearer avatars were louder than those farther away
- The most common comment by those voice chatting: "Whoa, this is so cool"
And it goes on: Hamlet brings up the idea of groups segregated by language, and how established residents' acceptance or rejection of voice might doom its inclusion. There's a lot of talk (no pun intended) over this latest development, and it seems fairly split, both yea and nay. Time will tell, of course, but will it say it in text or voice?












1. Yahoo chat did not fall apart when voice was introduced there. Neither will Second Life. If hundreds of thousands of businesses across the world can conduct productive meetings on teleconferences, I have every confidence that when there is more exposure we'll develop the social norms to deal with it as effortlessly.
The sky is _not_ falling.
Posted at 8:26AM on Mar 8th 2007 by Jaymin Carthage