Annoying Comments in 'Home' Article
I'll start by saying that not everyone will be as annoyed by this as I am. Aaron Krawitz, of Yieldlust, has written a post about Sony's upcoming Home virtual world, which we covered here and here. All well and good, until he comes up with these gems:
'Unlike Second Life, which can be lacking in terms of graphics and online games ... ' Aaron, if SL's lacking in online games, it's because that's not the focus of it all. But, whatever; you find in SL what you look for. This, however, had my hackles raising: 'SecondLife is also home to perverts roaming unchecked ... '
I don't even know where to begin with this, so I'll just let you guys have at it. But seriously, I'm tired of this viewpoint, and I hadn't seen it much lately, so I was hoping that phase was over. Here it is, however, baldface. Guh.
Reader Comments
(Page 1)2. I don't know, but it was totally lagging my sim!
Posted at 3:52AM on Mar 31st 2007 by Akela Talamasca
3. I think a vital component of any virtual world is the ability to check perverts. I don't really see why Sony execs should be the only ones able to do this. Surely, though, every pervert in SL has by now been checked and possibly had a blog piece written about them?
Posted at 10:45AM on Mar 31st 2007 by Ordinal Malaprop
4. Corporate users/sponsors of content within a virtual world are usually going to be concerned about "inappropriate" (however they define that) activities and content that share their "space". This means that control is not a dirty word to them, in fact it is more or less critical to their presence within virtual spaces.
The first thought about this problem might be to compare virtual worlds to web sites. Corporate websites co-exist on the internet with the most far-flung pornography, hate literature, and insane rantings. Why is it any different in a virtual world? I think the difference comes from the fact that each visitor within a virtual world carries along with them elements of the world they inhabit. On a website, no one knows you are nude, erect, and wearing a swastika tatooed on your forehead: the visitor has no actual presence. In a virtual world, quite the opposite is true.
In truth, Second Life is full of people being what they want to be, whatever that might happen to be. Corporate sponsors and certain other groups don't want that kind of freedom of expression or individuality: they want to control what is permitted to be expressed so that their "message" doesn't become sullied.
So for those people, Second Life's freedoms will be problematic. However, saying "Second Life has too many freedoms: people should go where everything is controlled" doesn't have the right spin to it. Instead, they say "Second Life is full of perverts: people should go where they are protected from such disgusting material".
Posted at 1:02PM on Mar 31st 2007 by Tomas Hausdorff
5. I talked to Linden Lab about Playstation Home while I was over there and as expected, they're clearly not worried about this new upcoming game. Think about it for a second. What made Second Life great? The fact that Linden Lab allowed you to BUILD and CREATE things. Playstation Home doesn't permit you to create your own things so why would anybody ever think it would even take one user away from Second Life? You might consider comparing Playstations Home with The Sims Online BUT clearly not with SL.
Posted at 4:26PM on Mar 31st 2007 by Yo Brewster
6. If the rumors about user-created furniture is true, Animal Crossing Wii will have more in common with SL than PSHome. ;)
But seriously, why is Home exciting again? Because Sony managed to rip off more ideas, but not get ripped over it.
Posted at 12:40AM on Apr 1st 2007 by KirbyMeister
7. Lacking in games? *Ahem* Second Life Games - http://slgames.wordpress.com
He's just upset because our games are indie. The whole comment, really, is a fuss over his need to control things. Control freaks have no place in SL.
Posted at 5:38PM on Apr 2nd 2007 by Onder Skall
8. I don't think anyone who loves SL should feel threatened by Home. It is for a completely different purpose. No one is going to buy a PS3 to play Home. Home's purpose is to get users to hook up and play online games easily, similar to Xbox Live. In fact, Home will be much more limited than SL in a lot of ways, not just in terms of user created content. So what if SL is home to a lot of perverts anyway (c'mon, who are we kidding, SL DOES have a lot of perverts)?
SL's graphics aren't as good as Home.. OK, but SL doesn't require that you buy a fairly locked down box for $600 either, not to mention that not-so-cheap HD TV you'll have to get if you don't have one which you probably don't since it has very little value to many people at this point in the game. I'm sure that SL could scale it's graphics to be substantially better than they are (they aren't that bad now.. did everyone forget about Atari or something). But in the end, who cares about graphics anyway when the entire experience is somewhat crippled by your internet connection?
Posted at 6:36PM on Apr 2nd 2007 by Jungle Roar















1. WOOOSH! Did you see that ?! What was that thing that just flew right over that guys head?!
Posted at 3:46AM on Mar 31st 2007 by Baba