If SL Isn't the 3D Internet, What Is?
I keep reading this in different places: "Second Life might not be the 3D Internet everyone keeps talking about; if they're not careful, a better competitor will come along." Can this be true? We've got an MMO Watch here at SLI that announces new virtual worlds as they're created, but so far, they all fall short of the supposed ideal 'SL Killer' -- a space that allows users not only to interact, but create whatever they want. That's the one big advantage over all other MMOs that SL currently enjoys.
I suppose it's possible that someone out there is working on this exact thing, but there's a reason there aren't a ton of others already in existence: it's hard to do what LL has already done, and the people who are attracted to this sort of endeavor are already here in SL. Those who have invested time and money into their residency are committed to the platform. What would make them leave?
What would an SL-beater look like? Better, more refined graphics, a la Sony's Home? Well, that sort of power comes with its own price. It's limited to the Playstation 3, the creation aspect seems negligible, and it's commerce-driven; you can rest assured you'll see lots of advertising for PS3 games at the very least.
Would it win over SL in lag-free, crash-proof operation? Any MMO that allows realtime server-side creation opens itself up to the rigors of the Internet, with packet loss and latency issues same as any other server farm anywhere in the world.
Would it be free from the abuses of griefers? That's a human-side issue; griefing will always exist, no matter what the platform. It's simply what a certain type of person feels the need to do.
So, given those points, who could possibly be out there ready to assume the mantle of 3D Internet? Who could catch up to, and surpass the massive lead that SL maintains? Working with the same limitations that LL endures with regards to hardware and software, who can beat Second Life?
Reader Comments
(Page 1)2.
Adding to my comment above: I think either they release the code and standard, or they will be bought by a big one (like Google, IBM, etc.) who does it (or uses it to create a more open version) or they will eventually be surpassed by something like Crochet. Not this year, not next year ... and when it happens they may maintain a lead for many yesrs (like AOL made the transition from propietary to open standards and still plays in the big boys league), but if you're looking for a SL killer, watch for something that gives users even more power and freedom over their world ... and I think this will be Open Source, open standards.
3. I never understood why the Sony's Home got so much press. Until there are more reasons to buy a PS3 for $600, I'm not putting my money down just to play it. If it was a trial on a pc that's completely different. Plus they will never be as huge as SL, they only have little over 3 million users out there and I'm not sure what's the percentage of them are online. As for 3D internet my favorite world has been these guys they took 3D internet literally: http://3b.net
4. I think that Markus is exactly on point here. The 3D internet will start out in a proprietary way like SL is now, but on a bigger scale (like AOL). Then, something like html and web browsers will come along that makes it accessible to anyone with an isp. The standard will be open source and work on all platforms, until Microsoft comes along and tries to strong arm its opponents into MS-created standard submission. There will be another anti-trust lawsuit forcing MS to pay big bucks, but the damage will have been done. Then, most of the 3D internet stuff will work on all platforms, but some wont. Then someone will come along and create a new standard for virtual reality internet, and we go from there.
5. that 3B will go down once SL finally gets that html on a prim thing
Posted at 11:08PM on Apr 18th 2007 by TigroSpottystripes Katsu
6. it won't take long for SL to get back in its shape of fitness. HTML-on-prim is coming, a full blown new rendering engine (look in Beta 1.15.0, in debug setting, look for RenderGlow and switch it on.) Mono-support and new physic engine (for real) are drawing near.
7. Going along with what Markus said, we are not looking after system that will make 3D internet whether it be LL's or anybody else's. As long as it is in one company's hands it is just a platform.
But, with open source and possibility for users to build content freely there is a strong need for p2p architecture. At the present that is considered only way to really solve the lag issues in highly populated virtual world. For details check: http://metaverse.acidzen.org/2007/centralized-networks-or-p2p
But, p2p is somewhat problematic technology. Once we implemnet it, we are to be faced with all the copyright and intellectual property issues. And problems with intellectual rights can compromise in-world economy which is essential to functioning of the world (as can be seen in SL).
It is not only technology which will decide the shape of 3D internet.
Posted at 9:31AM on Apr 19th 2007 by dandellion Kimban













1.
The SL Killer or Web 3.0 (4.0 or whatever) will most likely be a distributed application. Assuming that SL will be Web 3.0 is as likely as thinking that the whole internet will be hosted with one provider.
I expect (sooner or later) to see something akin to the Apache Web Server, so your sim will run at home or on an internet providers cpu farm. I expect a standard for communication and data (like now HTML), but as long as it's not an open system (RFC or ANSI based), it won't be anything more 3D-Internet than Microsoft's MSN Service or AOL *is* the 2D internet.
Does anyone remember CompuServe? They were the big boys (togeteher with AOL) in the good old times, but they were proprietary and just got plowed under when the open internet came.
Posted at 11:51AM on Apr 18th 2007 by Markus