
Teen Gridders don't have many options as far as programs go. They don't have the money to invest in Maya. Their economy is ruled by very few who earn as much as 40-50 USD per day. They do know how to manipulate prims, though, and that is why sculpties make them mad as hell.
In the picture above, Jay Clostermann is showing Machinima Guru a picture of the protest sign (since I can't teleport), made by Ryou Debs, that is currently on display in Andretti. Instead of carefully building something through primwork, there will be people using objects made by others. They fear that primming will be abandoned for this new art and their little spending money will dwindle, along with the creativity of the residents.
What do YOU think about sculpties? Do you think they will affect your prim business in the long run?
Read on to find out what the sign says ...
"What happens when you put restrictions on things? People are forced to come up with a creative response. By putting out sculpted prims, it takes away that motive to create new and innovative things. To tap into that part we humans are beginning to forget. Now, I'm out of a damned job as a builder. So-long SL, for you will see less and less of my work.
Unfortunately, this is the same for so many people. So please do not forget who has gotten SL this far. Do not forget the true builders of Second Life. Do not forget the cramped fingers and headaches they've suffered to bring some originality to SL. You will be outdone by fools who run Google searches and import other peoples work, and simpletons who really don't understand the creativity it takes to do what you have done. You will not be forgotten."












1. Clearly.... they haven't been paying enough attention to Sculpty prim at all.
Get Blender & Wings 3D, they are free to use.
And there are more tools than Maya today.
However... sculpty prim aren't even easy to work with.
"You will be outdone by fools who run Google searches and import other peoples work, and simpletons who really don't understand the creativity it takes to do what you have done."
Actually... it's not even that easy to convert any polygon models into a sculpty prim at all. At first, long before we could get our hands on them... I did thought dumb lazy selfish people would do that... but sculpty's limitation itself proves that task is not feasible.
I've had many years of modeling under my belt (a lot of modded games modeling)... and sculpty is a bitchy one to work with. No matter what tools you have... Even if I had Maya, it's still hard to work with.
The structure of the sculpty polygon model is fixed, can not be cut, UV mapping, or even assign polygon faces in you own way. You only can move the vertex.
I'm looking forward to sinking my time with sculpted prim and I'll be damned if people complains & force LL to remove them.
Indeed you will be forgotten... if you don't keep up with prim designing. They are many free tools out there, use it or lose it.
Posted at 1:05PM on Jun 14th 2007 by Nacon