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Second Life "not empty"

Over on Storygeek there's a lovely rebuttal of some of Wired's and the L. A. Times' comments about SL always being empty.

It's a bit of a fan-being's article: there are many potential flaws you can find, but it does raise some interesting points about the criticisms including:
  • SL isn't as crowded as the middle of your nearest big city, sure, but then most of the world's surface isn't either.
  • Shops can be largely empty but still doing well (the temptation to say especially boy's shops is strong) because you search for what you want, tp in, look around a bit, buy it, tp out

The list carries on, and makes interesting and thought provoking reading. Even if it's not 100% right there ARE issues about how you measure success in SL that simply looking for dots on the map don't address.

(Thanks to Mark Bell for the lead on SLRL)

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