This is the 12th in a series of interviews that are being conducted with new residents, in order to gauge the effectiveness of the orientation process, and to gauge disparities between the preconceptions and the realities of Second Life. The questions may be tailored slightly for each interview; responses may be edited for purposes of clarity.
I had a few troubles finding an interview candidate today. Some of them got evasive or skittish when we started asking the questions and ran off before we could finish. Luckily, I met Milo at The Shelter in Isabel, dancing with another new resident by the bar. He kindly agreed to answer my questions.
Second Life Name? Milo Littlething
Second Life Age? 8 days
Where did you hear about Second Life? (Be as specific as you are able.)
Well I think initially I heard it from my friends in IRC but I didn't try out it yet. Years later I read article about it in newspaper and thought that should give it a try.
Which aspect of orientation do you remember best?
Only thing I remember well are those video tutorials.
What did you like/dislike about about the orientation process?
I didnt like the chat tutorial - it was too confusing and the objects didn't respond well. I liked the videos though. They were cool.
Do you remember anything about camera controls from the orientation process?
No, there were lessons? lol
Is Second Life different to how you expected it to be, in what way is it different?
Yes, business around owning and renting land is much more confusing that I first thought. But good thing is also that I didn't expect that here is so much music. And live performances!
How have articles about Linden Lab and Second Life affected your experiences and participation in Second Life?
Well, all I can say that I started playing because I read local newspaper article but besides that I don't think there has been any effect.
What do you like/dislike about the user interface for Second Life?
A big minus is that its too hard to stop your avatar's animations if it gets looped. Usually I can stop it locally but it keeps going to other players.
I like the easy and clear placement of the core features at the bottom of my screen.
I don't like that there is no "log off" feature that would take you back to character selection/login screen.












1. I definitely agree with Milo about the lack of a log off feature. I have never been able to understand why that's missing (nor have I investigated, so if there is an answer I don't know it -- I still think it's a strange oversight though).
Posted at 9:34AM on Aug 6th 2007 by Jonas Ingrassia