People love their top ten lists. In keeping with our regular topic on corporate marketing and branding in Second Life, I've compiled a list of the top ten reasons that I can think of that you should stay away from setting up marketing in Second Life.
The top ten for you, after the fold. It is a list of deep and serious flaws that should give you pause.
- You think Second Life is a game, a social network, all about sex, or some escapist fantasy where people go to escape the real world.
- You don't care about [your target demographic|Second Life|the people who use Second Life] (strike out that which does not apply)
- You don't understand who your target demographic is, and why they don't like you.
- You aren't aware that your target demographic either doesn't use, or isn't well represented in Second Life.
- You're going to come up with some notions without any substantive experience of Second Life, then pay some poor schmucks to try to fit your inappropriate plan to the realities. Hint: Those 'schmucks' will get more ROI than you do.
- You're going to reinvent the wheel and claim to be the first to have one (this includes copying wheels already made by Second Life users rather than doing any actual invention)
- You are going to build a site that is not interesting.
- You are going to build a site without staff.
- You believe that people will be so excited to visit that you don't worry about giving them a reason to.
- You don't give them a reason to come back.
If you'd prefer to treat this as a quiz, then score yes for each statement that you feel correctly applies to you, and interpret the results as follows:
If you answered yes to three or more of these, you should definitely think three times about establishing a presence in Second Life (thinking twice would obviously not be enough).
If you answered yes to only one or two of these, there's hope for you. Lots and lots of hope.
What? You expected, maybe, that some of these reasons should be about Second Life, rather than you? Pff. People are always more interesting than numbers or technology.















1. here's my list...
.1. SL is a game with entertainment being the only tangible product offerred that isn't available elsewhere. If it wasn't then these "corporations don't understand SL" articles wouldn't be posted next to "LL is ruining SL by not making it more stable" articles so often.
.2. If TV was as reliable and solid as SL then we would have never known about Gilligan. (i.e. SL is not stable enough to put any real money into unless you don't think it's a game/chatroom for entertainment purposes.)
.3. The rabid consumers in SL (most RL companies' demographic) usually consume in RL also, or they can't afford to satisfy their consumption urges IRL which is why they're in SL in the first place. Either way your demographic already knows about you or could find out through other, more reliable means.
.4. Most people in SL already don't like you being there so be prepared to fight an uphill battle using asemetrical marketing.
.5. To modify a quote quote from the ever eloquent Tretch from Naughty By Nature, "If you haven't been to" SL, "...don't ever go to" SL. "You wouldn't understand" SL. "Stay the f#$% out of" SL.
Posted at 4:26PM on Sep 10th 2007 by SqueezeOne Pow