SceneCaster is a new company that lets you create your own mini-virtual space on your website. This article writes up what the author considers its main features, and they're pretty good ones, including the integration of Google's 3D Warehouse, which will likely mean higher-res models in your scene. There is still so little known about SceneCaster, though, that I almost hate to try to make comparisons between it and SL, but here we go:Read the main points on that article, then return. Got it? Okay. SL's main selling point is its user-creation tools, which SceneCaster does not have. Let's say you want to use SceneCaster for marketing. If you're using the 3D Warehouse for your objects, what are the chances any of those objects will include your product in 3D form? If they don't, what are you gaining by having your own 3D space?
Secondly, the social aspect of virtual spaces. You will go to where your friends are, no matter what the space they inhabit looks like. Hi-res 3D models or not, if your friends are there, you're there. This is as old as IRC, which still exists and is still popular, despite its continued lack of graphics. So is SceneCaster really any sort of threat to SL? Chime in, O Learned Audience.
(Via webpronews)














1. I think we should note that SceneCaster has a model that SL *should* have, which is the ability to bring things in from OUTSIDE. If I wanted to be a content creator in a metaverse today, I'd start in 3DStudio, Sketchup et al (Sketchup is Google), so I can put my stuff in any world that supports importing (and I feel this is as close as we can get to standards). SL is unfortunately, lock-in.
And yes, a key part of social networks is that well, it's not about the network, it's where our friends are. Yeah, yesterday it was MySpace, today it's Facebook, tomorrow, someplace else. Night Club Theory.
I'm moving SceneCaster very high up the list near Kaneva. Granted, there needs to be a distinction in the varied types of virtual worlds. Kaneva as a virtul world is a different beast than SL, so it's not really fair to compare the two on a line-by-line basis. I also think we need to compare virtual worlds (of any classification) and how they might fit into the existing gaming industry.
A concert space for musicians in Liberty City is not the same thing as a Clubhouse Sandbox in Madden 2008.
(Also, HALO 3 has collaborative machinima tools built in. Neat.)
Posted at 4:23AM on Oct 1st 2007 by Eric Rice