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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Why SL is better than video conferencing</title><link>http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/</guid><comments>http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a>, <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Rabbit, rabbit" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/07/rabbitrabbit.png" />I've posted several pieces about the <a href="http://www.secondlifeinsider.com/2007/07/11/is-sl-just-3d-chat-if-so-how-much-better-is-that-just-askin/">magic</a> of <a href="http://www.secondlifeinsider.com/2007/06/11/just-how-well-do-we-engage-in-video-environments/">presence</a> in SL. Today, in my daily trawl through news related to SL, I came across <a href="http://www.searchcio.com.au/topics/article.asp?DocID=6100929&amp;SiteID=19">this gem</a> from Gavin Keeley, General Manager of Solutions at <a href="http://www.suncorp.com.au/suncorp/personal/default.aspx?home">Suncorp Metway</a>. The basic thesis: whilst meetings have their official uses, and video conferencing serves them, a lot of the real value of a meeting is the informal chatting before and after the meeting - something video conferencing doesn't encourage whilst meeting in SL enables it just like IRL.<br /><br />Whilst it's a fascinating thought about the value of meetings, it's a fairly insightful piece about one benefit of meeting of meeting in SL. But what do you think? Just Askin'<br /><br />(Original piece by Simon Sharwood)<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1024227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1024227"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1024227?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1024227" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1024227&amp;url=http://www.secondlifeinsider.com/2007/10/29/why-sl-is-better-than-video-conferencing/" /></p>]]></description><category>business</category><category>Gavin-Keeley</category><category>meeting</category><category>Second-Life</category><category>Simon-Sharwood</category><category>Suncorp-Metway</category><category>video-conferencing</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-29T07:43:00+00:00</dc:date></item><item><title>Working cultures in Second Life</title><link>http://www.secondlifeinsider.com/2007/10/23/working-cultures-in-second-life/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/23/working-cultures-in-second-life/</guid><comments>http://www.secondlifeinsider.com/2007/10/23/working-cultures-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a>, <a href="http://www.secondlifeinsider.com/category/great-builds/" rel="tag">Great Builds</a>, <a href="http://www.secondlifeinsider.com/category/op-ed/" rel="tag">Op/Ed</a></p><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/10/crowne-plaza.png" />The other day I was in a class, and in the wrap up at the end I was asked to say what I thought the differences between working for an educational institution and a commercial one were in SL. It's a situation I'm fairly well positioned on, I've worked with a range of both types of organisations. One group I haven't worked with is the "city council" or similar who try to sell their city and build it anew.<br /><br />I came up, at short notice with a few differences. I've had a think and refined them a bit, and thought I'd share them and ask for your input and thoughts. You never know, it might be a good tool for one group or the other to learn (I'd suggest commercial to learn from educational - education seems to be booming in SL, although there are some corporate good practise elements from the commercial end too).
<p> </p>
<ol>
    <li>Build type:</li>
    <ul>
        <li>Educators are more likely (say 50%+) to eschew a "corporate build" - the administration office block or similar. Of those that do have such a thing a high proportion are likely to subvert it somehow elsewhere in their build.</li>
        <li>Corporate types are much more likely to go for "the office block" - I'd say 95%. They clearly identify their office as their corporation.</li>
    </ul>
    <li>Build nature</li>
    <ul>
        <li>Educators tend to focus on the results. That's both in terms of meeting the educational needs, and being relatively happy if nothing happens, nothing happens, then a finished build appears.</li>
        <li>Corporate types tend to want regular reports, plans, milestones etc.</li>
    </ul>
</ol>
So, they're my thoughts. What do you think? Just Askin'<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/23/working-cultures-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1019741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/23/working-cultures-in-second-life/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/23/working-cultures-in-second-life/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1019741"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1019741?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1019741" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1019741&amp;url=http://www.secondlifeinsider.com/2007/10/23/working-cultures-in-second-life/" /></p>]]></description><category>commercial</category><category>contractor</category><category>corporate</category><category>culture</category><category>education</category><category>Second-Life</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-23T09:06:00+00:00</dc:date></item><item><title>Just Askin' - payment problems?</title><link>http://www.secondlifeinsider.com/2007/10/17/just-askin-payment-problems/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/17/just-askin-payment-problems/</guid><comments>http://www.secondlifeinsider.com/2007/10/17/just-askin-payment-problems/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/10/question.jpg" alt="" />This isn't about Linden Lab billing, though you might have thought so from the title. Lordfly Digeridoo <a target="_blank" href="http://www.lordfly.com/wordpress/?p=269">has an excellent point about the whole MDC business</a> (that's Metaverse Development Companies). Basically that the whole shebang can fall down because a percentage indulge in poor payment practices.</p>
<p>That is, they pay like money-juggling startups, or impenetrable behemoths. Either way you get paid late or never, which drives the creators away from the problem MDCs (because creators <em>talk</em> to each other), who have to fall back on more inexperienced creators, clients get bad experiences, and the MDCs who <em>do</em> do the right thing start starving for clients too (because <em>clients</em> talk to each-other too).</p>
<p>Granted, I've yet to see someone like Australia's Telstra, who have always paid my invoices promptly (in 4 to 8 <em>years</em> - I have no love for them and stopped doing work for them years ago. Still waiting on payments, however) - but when I've signed a contract which clearly states 30 day payment terms, and I'm told 3, 6, 12 months later "Oh, it takes time. that's how we do things here. There's a process." - Well, why did you give me a contract that said 30 days?</p>
<p>I'm comforted endlessly by the fact that there is a <em>process</em>, of course. As it happens I have a process too, which is to mention your payment policies to anyone I know who might be considering signing up with you.<br /></p>
<p>At the end, maybe one third of the contract jobs that I've taken on have paid up, and exactly one of them has paid on time. Many of the rest are in the 30-day rinse-repeat cycle of "Golly. I can't seem to find your invoice. Could you send it to me again?" which alone can string things out for many months.<br /></p>
<p>And to contrast, there's blogging. It pays. It pays regularly. It pays on time, every time. What should I spend my time on? Tough call, huh?</p>
<p>How many of you are in the content creation MDC-subcontracting business and have been paid late? Or paid never?</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/17/just-askin-payment-problems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1015306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/17/just-askin-payment-problems/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/17/just-askin-payment-problems/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1015306"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1015306?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1015306" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1015306&amp;url=http://www.secondlifeinsider.com/2007/10/17/just-askin-payment-problems/" /></p>]]></description><category>lordfly-digeridoo</category><category>mdc</category><category>telstra</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-10-17T09:00:00+00:00</dc:date></item><item><title>Just Askin': What's Your Linden Name?</title><link>http://www.secondlifeinsider.com/2007/10/12/just-askin-whats-your-linden-name/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/12/just-askin-whats-your-linden-name/</guid><comments>http://www.secondlifeinsider.com/2007/10/12/just-askin-whats-your-linden-name/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/10/thelindenlist.jpg"  alt="" />I've met a few  Lindens in my time, and more and more with each passing day. I've always been curious as to how a Linden name gets chosen. At the Virtual Worlds Conference on Wednesday, I met Red Linden, who was adorable. She's got a head of vibrant, fiery hair, hence the name (I presume; I didn't ask). But the derivation of other names are less obvious. Pathfinder? Zero? Iridium?<br /><br />I'm not asking for a bunch of stories of how the various Lindens chose their names (though that'd be fun, if any of you have some good ones), but rather to ask: If you became a Linden, what would your Linden name be, and why?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/12/just-askin-whats-your-linden-name/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1011241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/12/just-askin-whats-your-linden-name/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/12/just-askin-whats-your-linden-name/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1011241"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1011241?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1011241" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1011241&amp;url=http://www.secondlifeinsider.com/2007/10/12/just-askin-whats-your-linden-name/" /></p>]]></description><category>iridium</category><category>lindens</category><category>names</category><category>pathfinder</category><category>red-linden</category><category>second-life</category><category>virtual-worlds-conference</category><category>zero</category><dc:creator>Akela Talamasca</dc:creator><dc:date>2007-10-12T14:01:00+00:00</dc:date></item><item><title>Fun with ad parcel owners</title><link>http://www.secondlifeinsider.com/2007/10/04/fun-with-ad-parcel-owners/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/10/04/fun-with-ad-parcel-owners/</guid><comments>http://www.secondlifeinsider.com/2007/10/04/fun-with-ad-parcel-owners/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a>, <a href="http://www.secondlifeinsider.com/category/op-ed/" rel="tag">Op/Ed</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/07/ethics.png" alt="" />It appears I've been ARed and muted. I'll continue to report on the process of being an alleged evildoer, if anything comes of it, whilst respecting the TOS and not giving away any details about who or where.<br /><br />I got an IM saying: <em>Abuse report filed against you for your griefing of my ad parcel with trees at (location removed)"</em><br />I pointed out in reply that my trees, if they were over his parcel, had been there for longer than he owned the parcel, and that he hadn't asked me to move them. Implicit in that, I would have moved them if he'd asked.<br />The charming, if ungrammatical, reply (verbatim): <em>i dont have to ask, you have no rights beyond yoru border. anyways i care not, the lindens will remove them and mark it on your record. your muted.</em><br /><br />Well, technically he's correct, I don't have rights to build beyond my land. I didn't know I had built beyond my land, in fact I don't think I have, but I'm not going to go and check right now. But is a little common courtesy out of the question? Do you think an IM saying "Excuse me, your trees are on my parcel at (such and such a place), please can you move them?" as a first resort is more reasonable? I know I do, and I know polite queries similar to this have worked for me, both for overhanging builds and for deliveries that have gone astray. What do you think? Just Askin.<br /><br /><strong>[UPDATE]</strong> Apparently the person that ARed me really doesn't have a clue, or, is at risk of being ARed himself for spamming me. 2 hours after the first message, I've got a repeat message telling me I'm ARed for "griefing" his precious parcel. I wonder how often he will do that before he gets action taken against him for malicious reporting?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/10/04/fun-with-ad-parcel-owners/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1005781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/10/04/fun-with-ad-parcel-owners/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/10/04/fun-with-ad-parcel-owners/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1005781"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1005781?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1005781" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1005781&amp;url=http://www.secondlifeinsider.com/2007/10/04/fun-with-ad-parcel-owners/" /></p>]]></description><category>abuse-reporting</category><category>ad-farming</category><category>courtesy</category><category>Second-Life</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-10-04T18:26:00+00:00</dc:date></item><item><title>Just Askin': EU residents - are you going lodge a complaint?</title><link>http://www.secondlifeinsider.com/2007/09/30/just-askin-eu-residents-are-you-going-lodge-a-complaint/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/09/30/just-askin-eu-residents-are-you-going-lodge-a-complaint/</guid><comments>http://www.secondlifeinsider.com/2007/09/30/just-askin-eu-residents-are-you-going-lodge-a-complaint/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/09/question.jpg" alt="" /><strike>According to Robin Linden, Linden Lab started paying VAT on payments from EU residents in July this year</strike> <strong>[The source we drew this from, apparently is incorrect. Linden Lab did not start paying VAT in July]</strong>, only this week passing on the tax to EU residents. While my own nation (Australia) has a similar tax, the laws don't apply in this respect (though L$ earnings count as capital gains, and when I convert L$ to another currency, that's taxable income).</p>
<p>In fact, one of my commercial services is getting to the point where I'll have to either refuse business to EU residents or charge and pay VAT to the EU - the fact that I'm not an EU business has no bearing.</p>
<p>Here's the question, for EU residents - It's obvious that the EC regulations in this are placing you at a competitive disadvantage. Are you planning to lodge a complaint with the European Commission about this requirement of the VAT-on-E-Commerce directive? Have you done so already?</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/09/30/just-askin-eu-residents-are-you-going-lodge-a-complaint/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/1001667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/09/30/just-askin-eu-residents-are-you-going-lodge-a-complaint/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/09/30/just-askin-eu-residents-are-you-going-lodge-a-complaint/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-1001667"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-1001667?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-1001667" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-1001667&amp;url=http://www.secondlifeinsider.com/2007/09/30/just-askin-eu-residents-are-you-going-lodge-a-complaint/" /></p>]]></description><category>European-Commission</category><category>Robin-Harper</category><category>Robin-Linden</category><category>Second-Life</category><category>VAT</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-09-30T11:00:00+00:00</dc:date></item><item><title>Change to communicate window coming?</title><link>http://www.secondlifeinsider.com/2007/09/18/change-to-communicate-window-coming/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/09/18/change-to-communicate-window-coming/</guid><comments>http://www.secondlifeinsider.com/2007/09/18/change-to-communicate-window-coming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a>, <a href="http://www.secondlifeinsider.com/category/updates/" rel="tag">Updates</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/09/first-look.jpg" alt="" />I'm sad enough to have the change log of sl-jira on rss. Just occasionally you get a gem come though. If I'm reading <a href="https://jira.secondlife.com/browse/VWR-1678">this</a> properly, in a soon to come release, we'll be able to choose to go back to something like the pre-voice history/friends/IM windows.<br /><br />A while ago Tateru posted t<a href="http://www.secondlifeinsider.com/2007/08/02/linden-lab-takes-the-communication-out-of-the-virtual-world/">his piece</a> about the new window. It's not yet clear what the new set up will look like, but hopefully we'll get something that lets us have a wide, thin IM window again and start to communicate smoothly once more. But, now we've had a while to get used to it, will you change back? I know I will, but how about you? Just Askin'</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/09/18/change-to-communicate-window-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/992491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/09/18/change-to-communicate-window-coming/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/09/18/change-to-communicate-window-coming/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-992491"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-992491?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-992491" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-992491&amp;url=http://www.secondlifeinsider.com/2007/09/18/change-to-communicate-window-coming/" /></p>]]></description><category>Communicate-window</category><category>Second-Life</category><category>UI</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-09-18T13:39:00+00:00</dc:date></item><item><title>Thoughtful criticisms of Second Life</title><link>http://www.secondlifeinsider.com/2007/08/29/thoughtful-criticisms-of-second-life/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/08/29/thoughtful-criticisms-of-second-life/</guid><comments>http://www.secondlifeinsider.com/2007/08/29/thoughtful-criticisms-of-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/08/sl-rip.png" />I'm often <a href="http://www.secondlifeinsider.com/2007/06/27/sl-in-the-media/">critical</a> of those that jump on the bandwagon to criticise SL without evidence, as are <a href="http://www.secondlifeinsider.com/2007/08/27/bad-news-week/">Tateru</a> and <a href="http://www.secondlifeinsider.com/2007/08/26/second-life-is-boring-nothing-much-to-do/">Akela</a>. But, in the course of my day I read dozens of blogs about SL, as well as news feeds and the like, and there are several who are often well balanced who are saying different critical things, and things that ought to be thought about.<br /><br />Lillie Yifu writes for <a href="http://sexsecond.blogspot.com/">2nd Sex</a> - a blog about her experiences as an escort as well as her thoughts on SL in general. As you might guess some of the topics aren't safe for work, but her article <a href="http://sexsecond.blogspot.com/2007/08/triangle-of-fire.html">Triangle of Fire</a> is work safe, and talks about the triangles in SL - user, content creator (clothes, anims etc.), builder being the "triangle of fire" and "scammer, spammer, parasite/noob" being the unholy one that is killing SL. She also questions why LL seem to chase the latter at the expense of the former (as well as some other holy cows of SL activity). She's quite angry in tone, and not always comfortable to read, but she's certainly thought provoking. Her conclusion sent chills up my spine - she pretty clearly describes the "SL Killer" App - if you want to run the new "future of the internet" here's your recipe:<em> 'LL's time is measured in how long it takes someone to come out with a VR that people can make their own content, or get good free content, and invites them over under some generous set of terms similar to these: "here have a free sim! Just put your SL land for sale to us at 0L, and we will give you better land in a better VR! And look, more stability and better building tools!"</em>'<em><br /><br /></em>Shortly after that I was reading VtoR where Caliandris Pendragon has <a href="http://www.vtoreality.com/2007/1346/1346/">written about her depression</a> at on-going infringements of IP rights that LL does nothing about, and a piece in the <a href="http://www.secondlifeherald.com/slh/2007/08/our-heros-are-d.html">Second Life Herald</a> where Cory Edo was locked out of SL automatically for, apparently, stress testing a legitimate piece of code, and Ektan Gully is finding LL rather unwilling to support her IP rights under DCMA, despite following the process correctly!<br /><br />SL is still far from dead. It might still be the "future of the internet" but when old hands, industry leaders, people with legitimate grievances are feeling like this ... and when I read a description of something that really would make me jump ship that's that succinct it makes me wonder if I'm moving from believing SL will survive to simply taking it on faith. Not a comfortable place for me, how about you?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/08/29/thoughtful-criticisms-of-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/976963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/08/29/thoughtful-criticisms-of-second-life/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/08/29/thoughtful-criticisms-of-second-life/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-976963"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-976963?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-976963" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-976963&amp;url=http://www.secondlifeinsider.com/2007/08/29/thoughtful-criticisms-of-second-life/" /></p>]]></description><category>2nd Sex</category><category>2ndSex</category><category>Calliandris Pendragon</category><category>CalliandrisPendragon</category><category>Cory Edo</category><category>CoryEdo</category><category>DCMA</category><category>Ektan Gully</category><category>EktanGully</category><category>Herald</category><category>IP rights</category><category>IpRights</category><category>Lillie Yifu</category><category>LillieYifu</category><category>Second Life</category><category>SecondLife</category><category>Triangle of Fire</category><category>TriangleOfFire</category><category>VtoR</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-08-29T14:50:00+00:00</dc:date></item><item><title>UK internet usage - how do you compare? Just Askin'</title><link>http://www.secondlifeinsider.com/2007/08/23/uk-internet-usage-how-do-you-compare-just-askin/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/08/23/uk-internet-usage-how-do-you-compare-just-askin/</guid><comments>http://www.secondlifeinsider.com/2007/08/23/uk-internet-usage-how-do-you-compare-just-askin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/02/futureofinternet.png" alt="" />I'm desperately trying to find a link to today's results (<a href="http://news.bbc.co.uk/1/hi/business/1500668.stm">the initial report is here</a>), but on the BBC news this morning were more details of the results of a survey into internet usage. Apparently, although men still use the internet more than women overall, in "young people" (aged 25-34!) women use the internet more than men (shopping and social networking sites are thought to be the cause). Over-65s (silver surfers) use the internet most - on average 42 hours per month.<br /><br />Why am I writing this on SLI? The newsreader had a break to cough after hours... I thought she was going to say 42 hours per WEEK. That's like spending 6 hours a day in SL... Come on, be honest, how many of you do that? OK, we, SL users, are hardly an average part of mainstream society, however normal we may be to ourselves, but does anyone that reads SLI spend less than 42 hours a month online?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/08/23/uk-internet-usage-how-do-you-compare-just-askin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/971927/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/08/23/uk-internet-usage-how-do-you-compare-just-askin/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/08/23/uk-internet-usage-how-do-you-compare-just-askin/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-971927"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-971927?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-971927" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-971927&amp;url=http://www.secondlifeinsider.com/2007/08/23/uk-internet-usage-how-do-you-compare-just-askin/" /></p>]]></description><category>BBC</category><category>Gender bias</category><category>GenderBias</category><category>Internet use</category><category>InternetUse</category><category>Second Life</category><category>SecondLife</category><category>Silver Surfer</category><category>SilverSurfer</category><category>Survey</category><category>UK</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-08-23T09:01:00+00:00</dc:date></item><item><title>Just Askin': Lies, damn lies and Internet behaviour</title><link>http://www.secondlifeinsider.com/2007/08/16/just-askin-lies-damn-lies-and-internet-behaviour/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/08/16/just-askin-lies-damn-lies-and-internet-behaviour/</guid><comments>http://www.secondlifeinsider.com/2007/08/16/just-askin-lies-damn-lies-and-internet-behaviour/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><p><img vspace="4" hspace="4" border="0" align="right" alt="Just askin'" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/08/question.jpg" />Over <a target="_blank" href="http://www.your2ndplace.com/node/415">at Your 2nd Place</a>, Nobody Fugazi reports on a study by researchers at the University of Nebraska, tantalizingly titled <em><u>Deception in cyberspace: A comparison of text-only vs. avatar-supported medium</u>.</em></p>
<p><em>The results indicate that in the text-only chat environment, subjects who were deceiving their partner experienced higher anxiety levels than those who were truthful to their partner; however, the same phenomenon was not observed in the avatar-supported chat environment. This suggests that "wearing a mask" in cyberspace may reduce anxiety in deceiving others. Additionally, deceivers are more likely to choose avatars that are different from their real selves. The results also show that the use of avatars in a computer-mediated chat environment does not have an impact on one's perceived trustworthiness.</em></p><p>Fugazi <a href="http://www.your2ndplace.com/node/415" target="_blank">presents his take on things</a>, and you should go have a look.</p>
<p>It's been observed in other research that the social pieces of our brains don't seem to react any differently to people online versus in the flesh, yet anecdotal evidence from Second Life users suggests that some part of our psyche seems to be impaired when we're online.</p>
<p>It's a bit like being drunk, in that our value-system for judgments changes, but we're not really aware of that change. Our social personas slough off to some degree and we show more of the person underneath - whether that person is kind or a complete ass. I expect to see more research along those lines in coming years. It would be interesting to get quantitative and qualitative results on behavioral changes online. We're all aware that they happen, but data on just how and to what extent would be valuable.</p>
<p>Anecdotally, these behavioural changes seem more common to augmentationists than immersionists, though immersionists certainly aren't exempt from them.</p>
<p>Penny Arcade has made it's own <a href="http://www.penny-arcade.com/comic/2004/03/19" target="_blank">observations on the matter</a> in the past (Not safe for work. Language warning). <span style="font-weight: bold;">[Update: Apparently, as of today this learned theorem has </span><a href="http://www.pennyarcademerch.com/pat070381.html" style="font-weight: bold;">become available on RL tee-shirts</a><span style="font-weight: bold;">]</span><br /></p>
<p>Have you noticed your own behavior/persona online presenting differently? That you are less restrained (or more restrained)? More likely to speak out or behave differently than you would in person?</p>
<p><img vspace="4" hspace="4" border="1" align="right" alt="by Tateru Nino" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/08/tatsig.jpg" /><br /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/08/16/just-askin-lies-damn-lies-and-internet-behaviour/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/966577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/08/16/just-askin-lies-damn-lies-and-internet-behaviour/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/08/16/just-askin-lies-damn-lies-and-internet-behaviour/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-966577"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-966577?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-966577" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-966577&amp;url=http://www.secondlifeinsider.com/2007/08/16/just-askin-lies-damn-lies-and-internet-behaviour/" /></p>]]></description><category>Behavior</category><category>Nobody Fugazi</category><category>NobodyFugazi</category><category>Penny Arcade</category><category>PennyArcade</category><category>Second Life</category><category>SecondLife</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-08-16T01:00:00+00:00</dc:date></item><item><title>How should we talk to each other? Redux</title><link>http://www.secondlifeinsider.com/2007/08/12/how-should-we-talk-to-each-other-redux/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/08/12/how-should-we-talk-to-each-other-redux/</guid><comments>http://www.secondlifeinsider.com/2007/08/12/how-should-we-talk-to-each-other-redux/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/stories/" rel="tag">Stories</a>, <a href="http://www.secondlifeinsider.com/category/linden-labs/" rel="tag">Linden Lab</a>, <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/07/sl-hand.png" alt="" />Just over a week ago I <a href="http://www.secondlifeinsider.com/2007/08/02/how-should-we-talk-to-each-other-just-askin/">asked how should we, the users, and LL communicate</a> with each other.<br /><br />I laid out four groups of communication as well:<br />
<ol>
    <li>Business decisions - <a href="http://www.secondlifeinsider.com/2007/08/01/mainland-auctions-get-more-expensive/">raising the starting price of mainland sim auctions</a></li>
    <li>Emergency content - <a href="http://www.secondlifeinsider.com/2007/08/02/second-life-logins-broken/">OMG the grid is really poorly</a></li>
    <li>Development issues - anything from the <a href="http://www.secondlifeinsider.com/2007/08/02/linden-lab-takes-the-communication-out-of-the-virtual-world/">interface of the new communications system</a> to the <a href="http://www.secondlifeinsider.com/2007/07/12/ll-planning-ui-revamp/">plans to totally rewrite the UI</a></li>
    <li>Technical issues - why can't we have 100 groups? </li>
</ol>
So, what are my takes on these issues?<br /><br />For purely business decisions, these should be taken internally and announced, much as they are now. I would like to see the bias lie at the "if in doubt, consult" end of the spectrum, but some things must be available to be internal decisions.<br /><br />Emergency content: this has been dealt with rather well recently I think. Posting to the blog asap, regular updates, and a <a href="http://blog.secondlife.com/2007/08/11/more-info-on-this-weeks-grid-problems/">reasonably detailed post mortem</a> as well. Keep this up and consider adding more inworld and log-in messages.<br /><br /> Technical issues, to take them out of order: between a friendlier JIRA and a wiki that is actually laid out in a nice fashion, you should be able to cope with most of these. I would love to add an "ask the experts" system, much like town halls to this. Every month, say, a different team leader is up to answer questions. Said questions to be asked in advance via email or specialist blog/forum system. Something where you send in the emails and they're automatically parsed to the of the list isn't that hard to write. I don't know how LL sees teams, but I'd say UI, graphics engine, physics engine, statistics, economy, scripting engine, groups, building tools (there are probably more, but that's a good start) means that the head of team isn't up that often (actually, having seen the list, maybe we should find 13 items and have it weekly, so we get a session once per quarter per team) would also help with this. This will also let the knowledge base system expand - rather than getting answers to questions LL think we want to ask, we get to see answers to questions we actually want to ask.<br />Finally, development issues. I think this should be done by public announcement and an invitation to present your thoughts. Make the plans available, with as much detail about the options as possible, (a wiki page say), and invite comments via email, in-world meetings etc. Add Q+A sessions as for technical issues above. Maybe a few of these will fill up to the 13 meetings a quarter even.<br /><br />Oh, the meetings need to slide around for time too, so people in different time zones can attend easily. If there is a meeting each quarter about a specific topic area, having one in the SLT morning and the next in the late afternoon for each topic makes it likely you can get to one every 6 months or more, regardless of your time zone.<br /><br />Whatever you do, until we can have any number of groups we like do NOT require joining a group for these meetings. I'm sure the terminally paranoid will scream "FIC" regardless, but for those of you that have been here long enough to remember the groups overhaul, this is, pretty much the process they did then. It hasn't solved every issue, but, aside from group numbers, we're generally pretty happy about the outcome of that overhaul. If it was a good system then, why isn't it a good system now?<br /><br />Any thoughts?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/08/12/how-should-we-talk-to-each-other-redux/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/963552/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/08/12/how-should-we-talk-to-each-other-redux/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/08/12/how-should-we-talk-to-each-other-redux/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-963552"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-963552?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-963552" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-963552&amp;url=http://www.secondlifeinsider.com/2007/08/12/how-should-we-talk-to-each-other-redux/" /></p>]]></description><category>business decisions</category><category>BusinessDecisions</category><category>communication</category><category>development</category><category>emergency</category><category>emergency communication</category><category>EmergencyCommunication</category><category>post mortems</category><category>PostMortems</category><category>Second Life</category><category>SecondLife</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-08-12T16:22:00+00:00</dc:date></item><item><title>Just Askin' - Three things that RL business should do</title><link>http://www.secondlifeinsider.com/2007/08/10/just-askin-three-things-that-rl-business-should-do/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/08/10/just-askin-three-things-that-rl-business-should-do/</guid><comments>http://www.secondlifeinsider.com/2007/08/10/just-askin-three-things-that-rl-business-should-do/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/business/" rel="tag">Business</a>, <a href="http://www.secondlifeinsider.com/category/mixed-reality/" rel="tag">Mixed Reality</a>, <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/08/question.jpg"  alt="Just Askin': What can RL businesses do, or do better in SL?" />A lot of corporate efforts in Second Life <a href="http://nwn.blogs.com/nwn/2007/08/taterus-mixed-r.html" target="_blank">are pretty lame</a>. They are either  not offering anything interesting, or people aren't aware of them, or they give  you no reason to return, or are hopelessly targeted at the wrong demographics.<br /></p>
<p>In many cases the dwellings and stores of Second Life users are generally  more appealing. That isn't to say that all corporate forays into Second Life are  duds, or that the platform isn't any good for these sorts of things.</p>
<p>What top three things would you like to see from corporates and businesses  establishing a presence in Second Life or with already established presences?  (If you can't name three, one or two is fine) You <em>know</em> they're missing  some important things. Speak out and let us know what <em>you</em> think they  could do more of, better - or in some cases, do at all.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/08/10/just-askin-three-things-that-rl-business-should-do/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/962221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/08/10/just-askin-three-things-that-rl-business-should-do/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/08/10/just-askin-three-things-that-rl-business-should-do/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-962221"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-962221?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-962221" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-962221&amp;url=http://www.secondlifeinsider.com/2007/08/10/just-askin-three-things-that-rl-business-should-do/" /></p>]]></description><category>Corporate presence</category><category>CorporatePresence</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-08-10T01:00:00+00:00</dc:date></item><item><title>How should we talk to each other? Just Askin'</title><link>http://www.secondlifeinsider.com/2007/08/02/how-should-we-talk-to-each-other-just-askin/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/08/02/how-should-we-talk-to-each-other-just-askin/</guid><comments>http://www.secondlifeinsider.com/2007/08/02/how-should-we-talk-to-each-other-just-askin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/accounts/" rel="tag">Accounts</a>, <a href="http://www.secondlifeinsider.com/category/linden-labs/" rel="tag">Linden Lab</a>, <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/07/sl-hand.png" />This is the article that almost never got written. I just couldn't get a handle on it, but the <a href="http://www.secondlifeinsider.com/2007/07/30/what-is-wrong-with-the-sl-grid/">events of the weekend</a>, and <a href="http://www.secondlifeinsider.com/2007/08/02/linden-lab-takes-the-communication-out-of-the-virtual-world/">Tateru's post</a> have finally crystalised it for me.<br /><br />Brief history:<br />In the beginning: I'm not sure - SL was tiny, people from Beta have things like Phillip Linden on IM.<br />A bit later: Forums allowed 2-way interaction, and we (mostly) used it well. You could, I did, chat to, for example, Robin about a new tool that had clear uses but risks of being in violation of the TOS to make sure she was happy with how it worked.<br />Some time later and still running: various specialist email lists, SLED, Scripters etc. Some are very busy, some usually quiet, many if not all have interested Lindens on the list and they contribute their thoughts to them.<br />A bit later still and still running: Focus groups "SL Views" came into operation<br />Currently: The blog, if we're lucky. As someone I know commented "...the 100 comments limit if F**king ridiculous..." - given we've had over 1,000,000 different avatars log in during the last 30 days, even if we pretend we all have 10 alts and they're all logged on, 100 comments is less than 0.01% of SL users (the meatspace users) that get to comment. (continues after the fold)<br />Some people, of course, believe us talking to them is a mark of FICness. If SL were simply game for everyone it might well be. But for those of us for whom it's a platform, a workspace and the like we, at least some of us, regard it as customer feedback. If you buy a new printer and it breaks down, do you just go "Oh well" or do you claim on the warranty, let the company know what's going on? If you're in the position where people ask your opinion about what you'd like to see in a new product, and it's a product line you use, do you give it?<br /><br />Let's roughly divided communications into four parts - there probably should be different ways to communicate each of them after all:<br />
<ol>
    <li>Business decisions - <a href="http://www.secondlifeinsider.com/2007/08/01/mainland-auctions-get-more-expensive/">raising the starting price of mainland sim auctions</a></li>
    <li>Emergency content - <a href="http://www.secondlifeinsider.com/2007/08/02/second-life-logins-broken/">OMG the grid is really poorly</a></li>
    <li>Development issues - anything from the <a href="http://www.secondlifeinsider.com/2007/08/02/linden-lab-takes-the-communication-out-of-the-virtual-world/">interface of the new communications system</a> to the <a href="http://www.secondlifeinsider.com/2007/07/12/ll-planning-ui-revamp/">plans to totally rewrite the UI</a></li>
    <li>Technical issues - why can't we have 100 groups? </li>
</ol>
<br />So, my question to you, dear reader is this. Let's pretend you've just got Daniel's job (chief of communications), or you're suddenly his mentor and discussing a plan for his next year's targets. What system or systems would you keep? What would you change? What new ones, if any, would you introduce? I'm going to leave this running for a while before I put my answers in to the ring. Just Askin'<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/08/02/how-should-we-talk-to-each-other-just-askin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/956481/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/08/02/how-should-we-talk-to-each-other-just-askin/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/08/02/how-should-we-talk-to-each-other-just-askin/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-956481"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-956481?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-956481" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-956481&amp;url=http://www.secondlifeinsider.com/2007/08/02/how-should-we-talk-to-each-other-just-askin/" /></p>]]></description><category>Communications</category><category>Second Life</category><category>SecondLife</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-08-02T13:29:00+00:00</dc:date></item><item><title>Just Askin': Patterns of outage - What's this?</title><link>http://www.secondlifeinsider.com/2007/08/01/just-askin-patterns-of-outage-whats-this/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/08/01/just-askin-patterns-of-outage-whats-this/</guid><comments>http://www.secondlifeinsider.com/2007/08/01/just-askin-patterns-of-outage-whats-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/08/downed-sims.jpg"  alt="" />Well, it's hardly a secret that we've been seeing a lot of simulator outages in the last 48 hours. This one - well, this <em>set</em> of them caught the eye of the sharp-eyed Carl Metropolitan.<br /><br />Is it a fire-break against a goo attack? Is it a crash caused by some common factor that's tickling a bug in all these sims? Are they all in the same rack and there's something affecting the equipment there?<br /><br />Heck, maybe someone's trying sky-writing with sim-crashers. What do you think?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/08/01/just-askin-patterns-of-outage-whats-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/955070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/08/01/just-askin-patterns-of-outage-whats-this/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/08/01/just-askin-patterns-of-outage-whats-this/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-955070"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-955070?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-955070" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-955070&amp;url=http://www.secondlifeinsider.com/2007/08/01/just-askin-patterns-of-outage-whats-this/" /></p>]]></description><category>crash</category><category>goo attack</category><category>GooAttack</category><category>Second Life</category><category>SecondLife</category><category>sim crashers</category><category>SimCrashers</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-08-01T01:00:00+00:00</dc:date></item><item><title>Just Askin': How transparent is Linden Lab when there are problems?</title><link>http://www.secondlifeinsider.com/2007/07/30/just-askin-how-transparent-is-linden-lab-when-there-are-proble/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/07/30/just-askin-how-transparent-is-linden-lab-when-there-are-proble/</guid><comments>http://www.secondlifeinsider.com/2007/07/30/just-askin-how-transparent-is-linden-lab-when-there-are-proble/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/07/question.jpg"  alt="" />Depending on who you ask, the grid's been having what some have described as  'a cow' for about 24 hours now. It's worked in patches, I am assured. Lots of  people are asking questions. The basic sorts of questions that should have  answers on the Linden blog.</p>
<ul>
    <li>What, actually, is the problem?</li>
    <li>What is being done to fix it?</li>
    <li>Is there any estimate on how long it will take to fix? (Hours? Days?)</li>
    <li>What is the likelyhood of it recurring?</li>
</ul>
<p>"We don't know" and "We don't know yet" are perfectly valid answers to any of  these. Not necessarily helpful, but far more transparent than simply not giving  any information out. A few hundred thousand people would like to know. Many of  them are not afraid of purely technical answers, and are able to translate for  others.</p>
<p>These answers though are the sorts of things you would include in any outage  or problem notice. It shows the users that you give a darn about them and all  that.</p>
<p>How would you rate Linden Lab's transparency when it comes to grid issues,  insofar as delivering the sort of basic information that you need? (What's  wrong; what's being done; estimated restoration time; odds of recurring or  followon problems)<img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/07/tatsig.jpg"  alt="by Tateru Nino" /></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/07/30/just-askin-how-transparent-is-linden-lab-when-there-are-proble/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/953196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/07/30/just-askin-how-transparent-is-linden-lab-when-there-are-proble/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/07/30/just-askin-how-transparent-is-linden-lab-when-there-are-proble/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-953196"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-953196?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-953196" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-953196&amp;url=http://www.secondlifeinsider.com/2007/07/30/just-askin-how-transparent-is-linden-lab-when-there-are-proble/" /></p>]]></description><category>Grid Status</category><category>GridStatus</category><category>Linden Blog</category><category>LindenBlog</category><category>Transparency</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-07-30T02:30:00+00:00</dc:date></item><item><title>Just Askin' - the value of social networking tools</title><link>http://www.secondlifeinsider.com/2007/07/18/just-askin-the-value-of-social-networking-tools/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/07/18/just-askin-the-value-of-social-networking-tools/</guid><comments>http://www.secondlifeinsider.com/2007/07/18/just-askin-the-value-of-social-networking-tools/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/07/question.jpg"  alt="Just Askin!" />You know what? I don't <em>need</em> a social networking tool. Actually, I  don't think I even <em>want</em> one. Communications tools, now that's  different. I'm using twitter and pownce (hey, Akela, aren't you supposed to  pownce on things that twitter?), and about the only thing that would improve  them for me (aside from them actually being, you know, <em>reliable</em>) is to  hide away the lists of who is connected to who. That's information that I  personally find to be both unnecessary and often actively misleading - your  mileage may vary. I don't like misleading, personally.</p>
<p>I can't say as I've looked at a myspace page more than six times. I've never  even <em>seen</em> facebook. I'm on LinkedIn, but is it actually <em>useful</em>  to me? Not yet, no. Mostly they feel like a sort of webified way of wearing  gang-colors. To associate yourself with brands, whether those are ideas,  interests, hobbies or people. There are assorted third-party sites that add  social-networking tools to Second Life, too. I can't say as they interest me  either.</p>
<p>My friends list in Second Life, and my (kind of inadequate) groups list are  <em>tools</em> that allow me to act or to communicate more effectively with than  without. That's why I've got a blog, not a homepage. Social networking tools  don't appear to afford me the benefits that I'm looking for, in exchange for the  time spent.</p>
<p>Does the whole social-networks scene leave you a bit cold, or is there some  sort of warm and fuzzy thing that I'm just plain missing here?</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/07/18/just-askin-the-value-of-social-networking-tools/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/944130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/07/18/just-askin-the-value-of-social-networking-tools/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/07/18/just-askin-the-value-of-social-networking-tools/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-944130"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-944130?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-944130" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-944130&amp;url=http://www.secondlifeinsider.com/2007/07/18/just-askin-the-value-of-social-networking-tools/" /></p>]]></description><category>Akela</category><category>facebook</category><category>LinkedIn</category><category>myspace</category><category>Pownce</category><category>Second Life</category><category>SecondLife</category><category>Social Networks</category><category>SocialNetworks</category><category>Twitter</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-07-18T21:00:00+00:00</dc:date></item><item><title>Is SL just 3D chat? If so, how much better is that? Just Askin'</title><link>http://www.secondlifeinsider.com/2007/07/11/is-sl-just-3d-chat-if-so-how-much-better-is-that-just-askin/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/07/11/is-sl-just-3d-chat-if-so-how-much-better-is-that-just-askin/</guid><comments>http://www.secondlifeinsider.com/2007/07/11/is-sl-just-3d-chat-if-so-how-much-better-is-that-just-askin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/odds-and-ends/" rel="tag">Odds and Ends</a>, <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Rabbit, rabbit"  src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/07/rabbitrabbit.png" />If you hunt around the SLogosphere at all, and particularly the detractors of SL, you are bound to come across the comment "SL is just IRC with 3D graphics" or "SL is just a giant chat room with a nice interface." Because it was still in my RSS feed memory, here's a <a href="http://www.informationweek.com/blog/main/archives/2007/05/is_second_life_1.html">link to Mitch Wagner</a>'s take on it.<br /><br />Without wishing to take away from the experiences of those, like me, who find SL to be so much more, I recently had an experience that left me wondering just how bad it would be if SL was just chat + 3D. One of the things I do in SL is teach. I have been working with one student for almost a year on a range of topics, and on Monday she was having technical issues at home, so we had the class in an IM client rather than SL. At one level - text based exchange of information - it should have been identical. But, it wasn't, for either of us. That feeling of connection, the visual presence just wasn't there, and the class was, to both of us I think, awkward and unsatisfactory.<br /><br />So, what do you think, dear readers? In these last few hours before SL comes back - is SL just chat + 3D? Is that +3D important to you? If it's more than that, what extra does SL have?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/07/11/is-sl-just-3d-chat-if-so-how-much-better-is-that-just-askin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/937893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/07/11/is-sl-just-3d-chat-if-so-how-much-better-is-that-just-askin/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/07/11/is-sl-just-3d-chat-if-so-how-much-better-is-that-just-askin/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-937893"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-937893?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-937893" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-937893&amp;url=http://www.secondlifeinsider.com/2007/07/11/is-sl-just-3d-chat-if-so-how-much-better-is-that-just-askin/" /></p>]]></description><category>Second Life talk chat IM 3D</category><category>SecondLifeTalkChatIm3d</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-07-11T14:01:00+00:00</dc:date></item><item><title>Just Askin': Where would you go tomorrow?</title><link>http://www.secondlifeinsider.com/2007/07/07/just-askin-where-would-you-go-tomorrow/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/07/07/just-askin-where-would-you-go-tomorrow/</guid><comments>http://www.secondlifeinsider.com/2007/07/07/just-askin-where-would-you-go-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/07/question.jpg"  alt="Where would go go tomorrow, and why?" />It's 7 July, 2007. Linden Lab announces today that Second Life is closed as  of midnight tonight SLT (US Pacific), and Linden Lab is beginning proceedings to  wind up the business. No, that's not happening, but imagine it.</p>
<p>Why would it happen? It doesn't matter. There are a lot of things that <em>could </em>cause it: The  penalties or injunctions from an onerous lawsuit or from a new patent take  Linden Lab out; Someone buys them and closes them down for a retooling of basic  systems; Some major financial reversal caused by fines, act of god, low-grade  EMP, rampant iconoclasm, or a large number of paying residents suddenly picking  up and leaving.</p>
<p>Imagine SL closes at midnight tonight, and either isn't coming back, or isn't  coming back for a long time. Where are you <em>tomorrow</em>, and why?</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/07/07/just-askin-where-would-you-go-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/934989/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/07/07/just-askin-where-would-you-go-tomorrow/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/07/07/just-askin-where-would-you-go-tomorrow/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-934989"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-934989?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-934989" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-934989&amp;url=http://www.secondlifeinsider.com/2007/07/07/just-askin-where-would-you-go-tomorrow/" /></p>]]></description><category>Second Life</category><category>SecondLife</category><category>Tomorrow</category><dc:creator>Tateru Nino</dc:creator><dc:date>2007-07-07T07:00:00+00:00</dc:date></item><item><title>Just Askin': How Would You Fix SL's UI?</title><link>http://www.secondlifeinsider.com/2007/06/30/just-askin-how-would-you-fix-sls-ui/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/06/30/just-askin-how-would-you-fix-sls-ui/</guid><comments>http://www.secondlifeinsider.com/2007/06/30/just-askin-how-would-you-fix-sls-ui/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="top" alt=""  src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/06/multiplewindows.jpg" /></div>
<br />So, I was in SL the other day trying to figure out how to do something I'd heard others talk about, and for the life of me, I couldn't do it. I couldn't navigate the menus to figure it all out. Then I started really looking at the shape, colors, and locations of the menus, and comparing them to the radial 'right-click menu', and started noticing how, well ... ugly the user interface is.<br /><br />So, I thought I'd ask: What needs to change? How would you all change the UI? Send me all your thoughts!<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/06/30/just-askin-how-would-you-fix-sls-ui/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/930237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/06/30/just-askin-how-would-you-fix-sls-ui/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/06/30/just-askin-how-would-you-fix-sls-ui/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-930237"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-930237?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-930237" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-930237&amp;url=http://www.secondlifeinsider.com/2007/06/30/just-askin-how-would-you-fix-sls-ui/" /></p>]]></description><category>menu</category><category>second life</category><category>SecondLife</category><category>user interface</category><dc:creator>Akela Talamasca</dc:creator><dc:date>2007-06-30T04:22:00+00:00</dc:date></item><item><title>Is there a Second Life community? Just Askin'</title><link>http://www.secondlifeinsider.com/2007/06/27/is-there-a-second-life-community-just-askin/</link><guid isPermaLink="true">http://www.secondlifeinsider.com/2007/06/27/is-there-a-second-life-community-just-askin/</guid><comments>http://www.secondlifeinsider.com/2007/06/27/is-there-a-second-life-community-just-askin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.secondlifeinsider.com/category/just-askin/" rel="tag">Just Askin'</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.secondlifeinsider.com/media/2007/05/guildhall.png" />In <a href="http://blog.secondlife.com/2007/05/31/keeping-second-life-safe-together/">that post</a> Daniel Linden referred to "the community" and other Lindens often do it too. Many bloggers laugh, or sneer at the concept of "The Second Life community" - me included. But, sometimes I'm capable of thinking, and even changing my mind!<br /><br />I'm going to argue by analogy here, and use the terms Citizens, Incomer and Tourist that <a href="http://www.secondlifeinsider.com/2007/06/24/an-outsiders-perspective-is-he-wrong/">I first used over here</a>. The analogy I wish to make is that SL is a city - remember I'm from the UK where we have a city with about 1,600 citizens, so SL with a retained regular user base of around 70,000 is clearly big enough, even if it's rather less built up than any city over here. In fact the city I live in now has about 100,000 citizens, so it's a bit bigger than SL's ongoing population probably, but it's still big enough to have a university, two colleges, lots of schools, a few big employers, lots of shops and the like. It doesn't have a sex club or a casino would be the obvious differences to SL, oh and it's got 500X more history. But the analogy is pretty good.<br /><br />So, in my RL city, there is a community of residents - the people that live here - be they, in the terms I've used, citizens or incomers. These residents may have everything or nothing in common with each other beyond that shared city address, but we are still regarded as a community. We also have a lot of tourists. They aren't part of the community, but they have a big impact on the community. Some days (the Saturday before Christmas for example) we have more tourists arriving for the day (for Christmas shopping in that case) than total residents. In this sense, there is an SL community - those of us that are genuinely residents rather than tourists, despite the derision we heaped on Daniel for the use of the term.<br /><br />The "residents of my city" community is balkanised. We have walkers, cyclists, bikers and motorists, all with different opinions about streets, parking, and the probable introduction of road tolls. We have people involved in education (teachers, support staff, students, librarians etc. - with some needs in common, some rather distinct to their sub-group) and those that try to have nothing to do with learning. We have clubbers, pub goers, caf&eacute; goers, cinema goers, theatre goers, sports people and so on. Sure there's some cross over, but there are distinct needs for these groups. The groups, and I could continue, form distinct sub-cultures within the community. Here is where I start to wonder though - does this work so well in Second Life?<br /><br />In SL we're balkanised to a greater degree than in my city. This is, I strongly suspect, because we're working in a world in the top levels of Maslow's hierarchy of needs. My city council has to deal with road repairs, housing conditions, hospitals, schools, fire services and so on. We as a community need food, clothes and the like, which is in part regulated by the council - they inspect food shops, they issue planning permission etc. <br /><br />In SL, unless we have a particular kink, or a particular niche interest, we don't need any of those things (except clothes I guess). If we live as a furry in SL we have needs for attachment points and rendering that are different to if we live as a Gorean Master, or a teacher. Those needs are strongly felt and vital to us in a way that they're not IRL, because IRL, whilst we might argue about whether the new supermarket should be at the bottom of my street or yours, we can't really argue that we need food, and in the west at least food shops, and so the arguments about the needs of the library become a little less vital, and the arguments about the difference in needs between the theatre goers and the cinema goers become even less important. <br /><br />If you're used to academic politics you see the same thing. The people making the choices don't have to worry about food, shelter, hospitals etc., so the quibbling about should the university administration top slice 29.5% or 30% of a grant is incredibly bitter, as is the arguing about whether the library should get 3% or 3.05% this year. But, academic money politics has a bottom line - they can't imagine up some new cash to spend, we can plug in another server, add a scripting function, a new prim shape and the world changes.<br /><br />With these strong divisions in need and expectation in SL, due to the lack of basic RL needs, is there a single community worth considering? Linden Lab meets, most of the time, our basic SL needs: connectability, communication, movement etc. and leaves us free to do the rest as we like. Can it meet all our other needs? Should it? But more importantly, can it really regard us as a homogenous whole? What do you think?<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.secondlifeinsider.com/2007/06/27/is-there-a-second-life-community-just-askin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/forward/927357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.secondlifeinsider.com/2007/06/27/is-there-a-second-life-community-just-askin/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.secondlifeinsider.com/2007/06/27/is-there-a-second-life-community-just-askin/#comments" title="View reader comments on this entry">Comments</a><br /><br /><p><map name="google_ad_map_147-927357"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/147-927357?pos=0" coords="1,2,367,28" /><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23" /></map><img usemap="#google_ad_map_147-927357" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&amp;client=ca-pub-3546992251556849&amp;channel=21&amp;output=png&amp;cuid=147-927357&amp;url=http://www.secondlifeinsider.com/2007/06/27/is-there-a-second-life-community-just-askin/" /></p>]]></description><category>Second Life community incomer citizen resident tourist city anal</category><category>SecondLifeCommunityIncomerCitizenResidentTouristCityAnalogy</category><dc:creator>Eloise Pasteur</dc:creator><dc:date>2007-06-27T00:01:00+00:00</dc:date></item></channel></rss>