
In an earlier
post, we pointed you toward an excellent essay on the nature of reality. Today I'd like to bypass that discussion and ask instead whether we actually
desire reality in SL.
There was, for a while, a trend toward 'photorealistic' skins and textures in SL. While prettier than the default, they still occupied the polygonal avatar form, and were subject to the animations those avatars displayed. Regardless of how real-seeming those textures were, they mode no in-roads toward the true appeaarance of reality, given that the models they existed on still looked 3D-ish; this is to say, slightly blocky, with awkward animations. Similarly, the buildings constructed all around the virtual world utilized many different textures, from flat to highly detailed, commonly within the same visual space. Likewise, the hundreds of user-built objects, from vehicles to furniture to toys all possess widely varying visual qualities, with very little continuity between them. Our brains would never accept these things as 'real'.
But do we really play SL because we expect a realistic model of life? I don't believe we do. Personally, I enjoy being a werewolf, with its overdeveloped musculature and dramatic howling animation. I prefer the 'heightened reality' of SL over RL sometimes, because it accomodates my need for fantasy. In the same way that David Mamet's writing accentuates the attention to dialogue, which in turn accentuates the emotions felt by the audience, the appearances of avatars and objects in SL are an acquired taste. We learn to love them for what they are, rather than hate them for what they're not. Certainly, those who cannot accept them don't stay in SL for long.
If you'll allow a gaming reference here, it's like playing a videogame of tennis. You can model a player down to the pores on his nose, and make the ball as fuzzy and soft as it can possibly look, but that doesn't change the game of tennis one bit. In fact, too many details might be distracting, calling focus to the wrong elements of the game.
It's probably inevitable that graphics will evolve to a point where there may be no discernable difference between a 3D mesh and its RL counterpart, but will that make our enjoyment of the SL experience any better? I leave it up to you to ponder, Constant Reader.