
We've mentioned the Svarga project
before, with its ongoing mission to create a thriving and autonomous ecosystem. This got me thinking: Would it be fun to have autonomous life as a system-wide feature in SL, or merely annoying?
In other MMOs, such as World of Warcraft, NPC critters tend to be fodder for adventurers looking to make kills for supplies, or possibly to satisfy the conditions of a quest. In SL, AI-controlled fauna would be there primarily to provide ambiance, an attempt at verisimilitude, reflecting RL animals. This could be amusing, if one were to create, say, an African veldt, where residents could go on safari, taking photos of the wildlife, or perhaps a chance to have true pets that would require training and care. Such systems usually require the resources of a dedicated box, a la the Nintendo DS with Nintendogs, a runaway hit. Given the increasing level of interaction and sophistication that SL engenders, I don't imagine that it would be very long before residents began to experiment with rudimentary AI.
Of course, this is merely speculation on my part, as a non-coder... I don't have any experience with the SL scripting language, LSL. I'd like to get some reader comments. Good idea/bad idea?