
As I understand it, creating hair is a challenging business. Never having tried it myself (except for the horrifying turn of events hereafter referred to as "The Incident" -- long story), I don't claim to know what issues the process entails. However, I do know good work when I see it. For this post, I've interviewed Six Kennedy and her partner Dominik Bauer, the minds behind
Gurl 6, a successful line of avatar hairstyles. Six and Dom were very easy to talk with, no egos involved at all. I heartily recommend checking out their wares!
Note: This interview has been edited for clarity, and in the interest of expediency. Dialogue has not been altered in any other way; these are the words of the interviewees.
Six Kennedy: Hi Akela!
SL Insider: Hi! Nice to finally meet you!
Dominik Bauer: Hi, Akela!
SL Insider: Hi Dominik!
Six Kennedy: And this is my partner Dominik; he runs the man shop and the animations/poses. He also is a big part of the girl part behind the scenes.
SLI:
His secret's safe with me.
Six Kennedy: LOL I don't mean like that! He helps me with textures, although I've been known to make him try on a wig or two!
SLI:
This is a huge empire of hair you've built.
Six Kennedy: My friend calls it a little hair utopia.
SLI:
So, first of all, how did you come to Second Life?
Six Kennedy: A friend of mine told me about the game, I had tried TSO (The Sims Online) before. Once I saw what you could do with your avatars here I loved it and stayed.
SLI:
How long did it take you to start doing your own hair? ...so to speak.
Six Kennedy: I had been playing for 6 months, just mostly hanging out in sandboxes watching other friends build and learning basic building, but about 6 months in is when I started actually creating my own hair. I always had millions of ideas for styles in my head and loved the hair out there that already existed; I just wanted MORE of it! That's why I started making it.
More after the break...