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Posts with tag UK

State of UK academia in SL updated

You may, or may not remember a piece I wrote in July about the report into the use of SL by UK Higher Educational establishments.

The snapshot has been updated, and the new version is available in pdf via this website. It also includes references to the writings of one Pasteur, E. which makes me feel inordinately proud!

If you'd like to read more about what Eduserv are doing in SL their main page is here. There are two further reports to come, one next March, the final one in September 2008.

UK internet usage - how do you compare? Just Askin'

I'm desperately trying to find a link to today's results (the initial report is here), but on the BBC news this morning were more details of the results of a survey into internet usage. Apparently, although men still use the internet more than women overall, in "young people" (aged 25-34!) women use the internet more than men (shopping and social networking sites are thought to be the cause). Over-65s (silver surfers) use the internet most - on average 42 hours per month.

Why am I writing this on SLI? The newsreader had a break to cough after hours... I thought she was going to say 42 hours per WEEK. That's like spending 6 hours a day in SL... Come on, be honest, how many of you do that? OK, we, SL users, are hardly an average part of mainstream society, however normal we may be to ourselves, but does anyone that reads SLI spend less than 42 hours a month online?

A game of chance for a prize

The UK's 2005 Gambling Act comes into full force this September, with direct impact on many MMOs and Virtual Worlds who serve citizens of the UK.

"In September the remaining provisions of the Gambling Act 2005 will finally come into force. Its main purpose is to update the law on gambling, which in some cases is over 50 years old and is therefore inadequate for the modern world," Campbell Hooper's Alex Chapman told GamesIndustry.biz.

"This is because the new law creates a new single definition for 'Gambling', which includes playing a game of chance for a prize, and makes it a criminal offence to provide facilities for gambling without having and complying with an operators licence," explained Chapman. (our emphasis)

Continue reading A game of chance for a prize

Marketing Safaris in SL

My disdain for marketing in general is well-known by this point; I believe the best way to get your message/product/experience known among potential customers is word of mouth. However, I do understand that marketing is an important, and by now for most companies, indispensable facet of corporate life. I'd never in my wildest dreams, however, have aligned the word 'safari' with marketing -- until now.

Second Life Safaris is a new company that offers companies who are unfamiliar with SL the chance to be guided around the world. The safari promises "The tour allows UK-based marketeers [sic] to quickly understand how Second Life works and explains the marketing opportunities available by visiting companies already there."

According to the website, the tour will visit " ... five to ten key areas ... " though it's unclear which areas will be visited. If any of our UK readers end up taking this tour, I'd love it if you'd get back to us with your experiences. I wonder: Do you get to keep the pith helmet?

(Via Response Source)

Linden Lab goes international

Linden Lab seeks UK developersLinden Lab are now recruiting overseas. In Brighton in the UK, to be precise. Babbage Linden lets us know that Linden Lab is looking for software developers in the United Kingdom. This is the first Linden Lab office outside the USA. Perhaps more will follow.

The requirements indicate that they want people who really rock. Futzing around with Diku or LPmud will probably not even earn you the time to send a rejection email. Nor will that time you spent programming in C, C# or Java. If you like being given a task, and left alone to do it, this probably isn't for you either. Linden Lab's looking for strong, experienced all-rounders with several specific specialities. People who know how stuff works and not just how to do things. By golly, though, if you've got what it takes (and very few will) then go for it.

Aussies Tax SL Transactions

In an unprecedented move, the Australian Tax Office has declared that virtual transactions are taxable. While the US and UK are still considering the issue, if you live in Australia, you'll need to start keeping account of your earnings in SL.

One wonders exactly how the ATO will keep track of resident earnings; will they open shop in SL? Will they be working with LL to figure out ways to enforce compliance? Regulation of affairs taking place over the Internet is a complicated affar, given that users manipulate avatars that frequently reside on servers in countries other than their own. Can events still be said to be taking place in the taxable location? Chime in with your thoughts, especially any Australians who read this blog!

(Via The Age)

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