Law & Order: SVU aired their second episode of the season, titled Avatars, last night. The premise was a girl being kidnapped from her home, and through investigating, they discover that she is portraying a 14 year old girl in a virtual world called "Another YOUniverse". There are many similarities between this platform and Second Life.We are given a tour of the world by a woman with the avatar name of Tawny Coppercuffs. She shows an avatar profile that has transaction history, images, video clips, and pictures of friends. It's something I actually wouldn't mind seeing implemented in Second Life itself. She is friends with the woman that disappeared and knows her by Vixy Platinum. They use AY to explore their sexual fantasies and charge money for their services. It is then revealed that Vixy is an ageplayer that has a large number of clients.
In the next scene, the detectives are explaining the virtual world to their boss. You can buy anything, including virtual real estate, food, and clothing. Just like in the real world. You pay for it in virtual cash, which can be exchanged for real money. At that point, it is time for them to get answers from Eric Winton, the creator of AY. Is it me, or does he look similar to Philip Rosedale, creator of Second Life, in hairstyle and manner of dress?
I won't spoil the ending for you, but I really feel that it portrays virtual worlds in a negative light. Those uninitiated will think that they are only about sex and roleplaying fantasies. While those are a large part of Second Life, we as residents know that there is so much more out there to be done. Did you see the episode? What were your thoughts on it?



Well, no, because (a) your avatar doesn't need sleep or a place to do it in, and (b) you probably can't place the name ElectricArtists. To jog your memory, they were the folks who did 
Now this is some serious food for thought. Raph Koster, writer of 'A Theory of Fun For Game Design', and one of the designers of Ultima Online, has taken a stab at creating the virtual worlds' equivalent of the Bill of Rights (that's the first 10 amendments to the Constitution of the United States, for those not in the know). Why has he done this? As one of the leading, or at least most visible architects of the burgeoning online game-playing community, Raph has seen many discussions in which the term 'rights' has been bandied about. For lack of another source to consult (considering that there really is no other source at this stage of MMO development), he's created this: A Declaration of the Rights of Avatars.
We know that there are men in Second Life who play as women avatars, and women who play as men. I have never had the urge to be anything other than my own gender; it is what I'm comfortable with, and I doubt my acting ability is strong enough to carry out true female roleplaying. Yet it does happen, though I'd venture to guess that the practice takes on a greater depth and meaning in SL than in, say, World of Warcraft, where it's been written that players choose opposite gendered avatars simply to admire them visually.
A flurry of discussion on the forums is prompted by a long essay on the effect that our choices in SL may have upon us as people.










