The voice chat beta has been in effect long enough now for people to have tried it, and some of my fears have been realized. Peasan Kuu reports her experience:- In a group of 10 - 12 people, 2 or 3 dominated the conversation just like RL
- If any one person had microphone issues, like feedback, it affected everybody
- Voice chat effectively kills text chat
- It was difficult to tell who was speaking at any one time
- The spatial effect works well; nearer avatars were louder than those farther away
- The most common comment by those voice chatting: "Whoa, this is so cool"
And it goes on: Hamlet brings up the idea of groups segregated by language, and how established residents' acceptance or rejection of voice might doom its inclusion. There's a lot of talk (no pun intended) over this latest development, and it seems fairly split, both yea and nay. Time will tell, of course, but will it say it in text or voice?



I was debating this point with a friend the other day, and by 'friend', I mean 'myself', and by 'debating', I mean 'incoherently muttering'. The point I was trying to make to myself was: Does it negatively affect your perception of a resident if they're unable to type well? If, for example, there are a lot of misspelled words, does it create an adverse impression? Initially, when venturing into chat realms, I found the acronyms and constant typos irritating, and they caused me to imagine (perhaps unfairly) that the person behind the chat was of a slightly lower intellectual grade than me.
I think, all in all, I'm pretty happy with the sound features of Second Life. I only hear music when I choose to, and the occasional ambient sounds are a nice touch. However, recently I got to thinking about the idea of having live voice chat capabilities the other day, and... I dunno. I think it might be more harmful than helpful. Consider:










