Corey Akula points me toward this interesting take on the whole CopyBot issue. The argument seems to be "Hey, if anyone can copy anything, we have no need for money, so everyone wins!" Comparing SL to Star Trek, however, has several problems with it.First of all, the whole replicator issue is a bit specious, considering that (as is my understanding), you only really see replicators on Starfleet ships, therefore you have to be military to appreciate them; they're not available to all and sundry. Second of all, eliminating money is never the answer to a complex financial issue. Third of all, there is still an economy of artists to consider. One of the ways humans differentiate each other is by means of their creativity. If there is no way to attribute a piece of art to someone, what does that do to the concept of art?
There are many, many more issues here to discuss, and it's my duty merely to open the door. Chat it up, everyone ... I learn a lot just by listening to you!
(Thanks, Corey!)


Of course, the implied question is "Seriously, who's really lost sales because of it?" Right now, there are a ton of people who've closed shop because of this CopyBot scare, but how many of you have had your content stolen and resold so far?
The top story is still Copybot - a libsecondlife application that permits unauthorized duplication of Second Life content. Behavior on the Lindex has been - well, let's call it erratic with some signs of panic sales or quick cashing out. It will be interesting to see how that curve behaves over the next few days.
There is a furore going on in the 








