The new ParentDish: helping raise kids of all ages
Posts with tag megaprims

Bug, exploit, feature

Every MMO/NGO/VW has bugs. Every patch, every update for every one of them brings a slew of fresh bugs, glitches, imbalances and lost property. Dealing with those bugs, glitches and whatnot can be a pain in the ass quite frankly, but in Second Life, we're not just dealing with peoples' fun. We're also dealing with their revenue.

While Ginsu Linden made quite an effort to make everyone understand that Linden Lab understands the position that it is in, relative to the users, it's obvious enough from reading the comments that many of the users themselves either do not understand Linden Lab's position, or do not think Linden Lab understands it. Pick one.

Continue reading Bug, exploit, feature

Plastic Duck ... Our Hero? A Case for Megaprims



While perusing the Modeling Certification wiki page I noticed an interesting requirement being proposed ... "over-sized prims," specifically, megaprims. The fact that these essential building tools would be mentioned as a must-know for all professional content creators comes as no surprise to me. I use them constantly as do most of my peers. But would Linden Lab actually make them a requirement for certification? That would really surprise me because of the somewhat uncomfortable history the lab has with megaprims.

Folks have requested larger sized prims for as long as I can remember. I personally made a request almost two years ago on the official Second Life forum, but to no avail. Then along came a guy named Plastic Duck.

Continue reading Plastic Duck ... Our Hero? A Case for Megaprims

MegaPrim crackdown

Megaprims!Word is spreading among Second Lifers that Linden Lab is quietly cracking down on the (mis)use of so-called MegaPrims and those people who sell them. A MegaPrim is a prim that is larger than Second Life would normally allow to be created, but for a while users could create them through libsecondlife, as the Second Life servers failed to validate the object sizes that were passed to them in all cases.

While a regular prim - the Second Life equivalent of a building block - cannot exceed ten metres on any axis, MegaPrims can be many times that size, even hundreds of metres.

MegaPrims are rumored to cause degenerate behavior in the Second Life simulator code, and cause unusual problems for regions, though only Linden Lab knows the specifics of any difficulties that MegaPrims cause.


Continue reading MegaPrim crackdown

General
Arts and Culture (70)
Gridbugs (207)
Live Performance (17)
Machinima (72)
MMO Watch (33)
Op/Ed (53)
Podcasts (21)
SL Blogs (9)
Teaching (57)
Teen Grid (13)
Updates (158)
Events (347)
How-To (52)
News (771)
SL Insider Business (27)
Stories (264)
Comics (18)
Mixed Reality (434)
Linden Lab (356)
Odds and Ends (916)
Just Askin' (96)
Objects
Building (96)
Clothing (38)
Gadgets (71)
Graphic Design (27)
LSL (24)
Economics
Accounts (80)
Business (446)
Linden Dollars (316)
Making Money (79)
Residents
Resident Snapshot (58)
Interviews (125)
Newbies (45)
Places
Great Builds (90)
Educational (115)
Entertainment (110)
Exploration (110)
Shopping (113)

RSS NEWSFEEDS

RESOURCES

Powered by Blogsmith

Other Weblogs Inc. Network blogs you might be interested in: