
Two weeks ago, at the Life 2.0 quarterly summit, I gave a special keynote at the invitation of organizers John Zhaoying and Rissa Maidstone who were kind enough to invite me, and to accommodate my handicaps and timezone enough to make it possible.
While I am, perhaps, known for statistical data and numeric analysis, those are just the things that put food on the table. Human factors are far more interesting, and no metrics - however detailed and methodical - are complete without the consideration of the human factors involved.
With that in mind, I chose to discuss the interplay of four key human factors and their role in virtual worlds. The audience was very generous in their appreciation, and the bright discussion afterwards was very stimulating.
Below the fold is a transcript of the talk, reformatted to be a little easier on the eyes.















