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Posts with tag raph-koster

Diverse ruminations on human factors in virtual world experiences, not limited to the unexpected value of misconceptions


Two weeks ago, at the Life 2.0 quarterly summit, I gave a special keynote at the invitation of organizers John Zhaoying and Rissa Maidstone who were kind enough to invite me, and to accommodate my handicaps and timezone enough to make it possible.

While I am, perhaps, known for statistical data and numeric analysis, those are just the things that put food on the table. Human factors are far more interesting, and no metrics - however detailed and methodical - are complete without the consideration of the human factors involved.

With that in mind, I chose to discuss the interplay of four key human factors and their role in virtual worlds. The audience was very generous in their appreciation, and the bright discussion afterwards was very stimulating.

Below the fold is a transcript of the talk, reformatted to be a little easier on the eyes.

Continue reading Diverse ruminations on human factors in virtual world experiences, not limited to the unexpected value of misconceptions

Metaplace Video Demo

For those of you having difficulty visualizing the recent Metaplace story, here's a YouTube video via Wonderland that describes it a bit more in-depth.

I just don't quite get the strange instances of Extreme Closeups™ -- Raph's hand, the lower-right corner of the screen, etc. If this was meant to hide sensitive content, why even keep that content in the video?

MMO Watch: Metaplace

As far as catchy titles go, it's kind of bland, but it's the concept that will sell Raph Koster's latest project. Metaplace is a platform for developing virtual worlds that are designed to operate with already-available websites, as easily as embedding a widget into MySpace.

This has the potential to be huge. Imagine being able to create a little virtual world for visitors of your website, in which people can engage with each other and talk about your brand. Because it's designed to interoperate with existing Web technology, there's no need for visitors to download a client (as long as their browser can handle the protocols Metaplace worlds use, of course). Koster says that people will be able to take assets from other people's worlds to start their own, customizing it however they like to create their own unique experience. Currently available only in 2D, Metaplace is working towards 3D.

This approach is farther from the '3D Internet' that many believe will come about. It's more of a Balkanized version, where every website is its own little world, competing more or less equally with others. There is no mention of fees on the website, though likely the model will entail ad revenue, RL company sponsorship, and the like. Koster mentions that he expects an open beta to begin next Spring.

(Via mercurynews.com)

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