
SLI was recently contacted by a resident named Oliver Wade, who is taking a Media Cultures class for an undisclosed university. He's requested input, in the form of a questionnaire meant ' ... to determine its function within a rapidly changing digital age.'
If any of you are interested in answering these questions, you may use the Comments section to do so, to preserve your anonymity. Thanks, everyone! Oliver, we here at SLI are happy to further educational pursuits whenever possible. Just invite us to your next kegger and we'll call it even.
Real Name (Optional):
Second Life Name:
Age:
Sex:
Race (optional):
What kind of computer do you use?
How do you connect to the Internet (i.e. Service Provider)?
What do you like most about Second Life?
Do you find yourself politically active in Second Life?
What is the most important thing you have taken away from Second Life?
How does it differ from other forms of entertainment experiences (i.e. T.V., Movies, other Videogames, Books)?
Do you feel that your actions in Second life have real world implications?
What is the biggest limitation of Second Life?
Has Second Life ever influenced your life outside of the game? If so, how?
Do you feel that real world issues are addressed and explored in Second Life?
Do you feel that the Second Life experience has positive or negative real world implications? If so, what are they and how have they effected the real world?
Do you feel like Second Life allows for greater self expression?
How does the economy of Second Life affect the in-world experience?
What are your feelings regarding possible government intervention into the virtual economies of games like Second Life?
What kind of computer do you use?
How do you connect to the internet?