24,198 new signups bringing us to 6,084,154 signups total.
A peak concurrency of 37,542 at 2:58PM, and a minimum concurrency of 7,685 at 12:01PM (due to grid problems). Average concurrency for the day was 25,501.
Some hours of technical problems cut people off and left them unable to log in. Even after this was cleared up, there were problems with assets across the grid intermittently until mid-evening.
27,282 new signups bringing us to 6,033,154 signups total.
A peak concurrency of 37,623 at 1:52PM. Average concurrency for the day was 23,979.
We had some maintenance downtime and a rolling restart to repair the group IM problems. Unfortunately, in the wake of this work grid performance was and is remains relatively atrocious. Inventories and assets are slow to load, teleports are hit-and-miss, and many people are reporting frequent crashes. The common consensus is that today's performance was "miserable" putting it charitably.
22,626 new signups bringing us to 5,953,471 signups total.
A peak concurrency of 39,638 (a new record!) at 2:17PM, and a minimum concurrency of 21,757 at 1:22AM. Average concurrency for the day was 28,285.
Technically, I believe we actually peaked past 40K today, but Linden Lab's data reporting feed failed to operate for nearly two hours during the peak period (actual peak was likely about an hour before the peak we recorded here).
19,750 new signups bringing us to 5,930,845 signups total.
A peak concurrency of 36,713 at 2:43PM, and a minimum concurrency of 21,150 at 3:49AM. Average concurrency for the day was 27,708.
The grid ran remarkably smoothly today, except for some outstanding issues. The only other trouble reports that reached me today were from some Europeans who apparently experienced a few patches where they were unable to log into certain simulators, apparently all at the same colocation facility.
The most glaring of the outstanding issues plaguing Second Life since the update are group IMs. The Second Life grid is to be taken down for a short time early next week to fix the worst of the problems with them, and one to two weeks later a new viewer with many bug-fixes. Details about that are here.
17,004 new signups bringing us to 5,863,358 signups total.
A peak concurrency of 30,841 at 5:00PM. Average concurrency for the day was 14,503.
Today was an update day, with the Second Life grid offline between 6am and 12:25pm SLT. Even after the grid returned there were login and other problems for some several hours.
Apparently some aspects of this update put much extra load on certain parts of the system, and some Linden Lab engineers are doubtless feeling rather sorry for themselves right now. The Second Life grid will be shut down for an hour at 10am SLT tomorrow for some adjustments and repairs. In the meantime, certain features like the Friends Online page have been disabled.
SLCC2007 registration opened today. I'm not going to SLCC (so, everyone stop asking me already!) but if you are, by all means get yourself registered as soon as you can. Never leave a con registration till the last minute if you can help it.
The third edition of SLI's podcast, On The Insideis available now.
26,408 new signups bringing us to 5,846,354 signups total.
A peak concurrency of 37,451 at 2:00PM, and a minimum concurrency of 19,392 at 1:23AM. Average concurrency for the day was 26,929.
Some relatively minor grid problems today, but nothing severe. A fair bit of trouble reported with jammed simulator download queues.
PN staged a goo attack around 4am. I swung out to see if it was newsworthy, but frankly it was lame, and ineffectual. Nothing you haven't seen a hundred times before, and it had no noticeable impact on the grid.
Linden Lab added a Region Down reporting form to the Second Life website so that Linden engineers can be rapidly informed of non-responsive simulators.
29,031 new signups bringing us to 5,819,946 signups total.
A peak concurrency of 38,088 at 1:37PM, and a minimum concurrency of 19,404 at 1:13AM. Average concurrency for the day was 26,923.
There were several problems with grid behavior today, including a mildly difficult patch between 8am and noon, some troubles around 2pm, and more mid evening. Second Life has had worse days though.
24,293 new signups bringing us to 5,790,915 signups total.
A peak concurrency of 38,955 at 1:58PM, and a minimum concurrency of 22,050 at 1:25AM. Average concurrency for the day was 28,809.
Concurrency hovered just short of 39,000 for a while today but seemed unable to surpass the mark due to widespread grid issues that began in the early hours of the day.
21,805 new signups bringing us to 5,766,622 signups total.
A peak concurrency of 36,819 at 2:26PM, and a minimum concurrency of 21,522 at 2:04AM. Average concurrency for the day was 28,208.
Some hours of minor grid trouble coming up to the middle of the day, culminated in some heavy troubles around noon as the resident population tipped over 34,000. An hour and about a thousand logouts later, things began to recover, finally reaching the peak of 36,819 about 60 minutes later.
29,300 new signups bringing us to 5,744,817 signups total.
A peak concurrency of 36,568 at 2:49PM, and a minimum concurrency of 19,186 at 3:55AM. Average concurrency for the day was 26,673.
Several times during the course of the day today we had problems severe enough to cause people to log out in large numbers, leading to a relatively lackluster Friday.